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Re: Geonosis: Canyons
Posted: Sat Feb 13, 2010 7:24 am
by Hawk
The Blue droids looks very nice!

Re: Geonosis: Canyons
Posted: Sat Feb 13, 2010 8:48 pm
by IndianaJoe
blue?

it is supposed to be a white-ish color, (serves me right for being massively colorblind)
UPDATE
Let there be light(ing)!
whaddaya think?
Re: Geonosis: Canyons
Posted: Sat Feb 13, 2010 9:02 pm
by RogueKnight
That is most definitely massively blue.
Re: Geonosis: Canyons
Posted: Sun Feb 14, 2010 12:25 am
by 501st_commander
^^lol epic win
The map looks nice, has better lighting than before.
Re: Geonosis: Canyons
Posted: Sun Feb 14, 2010 8:36 am
by Hawk
501st_commander wrote:
^^lol epic win
The map looks nice, has better lighting than before.
This is a Headshot

Re: Geonosis: Canyons
Posted: Sun Feb 14, 2010 3:20 pm
by Delta-1035
Nice updates, keep it up!

Re: Geonosis: Canyons
Posted: Sun Feb 14, 2010 7:20 pm
by IndianaJoe
UPDATE
changed the advanced droids colors (is it white now? help a blind fool!)
+++++++++++++++++++++++
New CIS Unit:
Geonosian:
Sonic Blaster
Sonic Grenades
++++++++++++++++++++++++++
Random Glamor Shot:
I darkened the terrain, how is it?
Re: Geonosis: Canyons
Posted: Sun Feb 14, 2010 7:26 pm
by Eggman
The map is definitely improving. I'd recommend burning the terrain (applies the lighting to the terrain - better than trying to darken it manually). Also, it'd be a good idea to adjust the fog settings in your .sky file to fit the lighting colors better. The gray fog with the red lighting doesn't look quite right. This is especially evident in the picture looking up toward the Acclamator a few posts back.
Overall, your showing some great progress. Keep up the good work.

Re: Geonosis: Canyons
Posted: Sun Feb 14, 2010 10:05 pm
by RogueKnight
It is definitely white now.
White and Red, if thats what you are shooting for.
Re: Geonosis: Canyons
Posted: Mon Feb 15, 2010 1:38 am
by wishihadaname
If your adding the bugs you could always reskin them so they look better, also how about some airpower? the map looks very nice all its missing is a few droid fighers to keep you on your toes and a few gunships to help with getting arround the battlefield. Also I didn't see any vehicles, maybe that was your intention but I generally find that vehicles add that critical "woop [diet dr.pepper]" aspect to all maps.
p.s. if you are going to follow through on my airpower advice, i would suggest either getting rid of rocket launchers or modifiing the AI to not home on aircraft because there is nothing more annoying then having to dodge missles in an airbattle were there is not enough room to really maneuver.
Re: Geonosis: Canyons
Posted: Mon Feb 15, 2010 9:03 am
by IndianaJoe
actually, in the beginning i had fliers, but they would spin around like drunks and slam into spires,
forums/viewtopic.php?f=27&t=20593 <-- it was a mess
Re: Geonosis: Canyons
Posted: Mon Feb 15, 2010 11:42 am
by skelltor
lol those pics were funny. the droid looks better but now he is white and red where as the ref pic is white and gray this map is looking better and better keep up the good work.
Re: Geonosis: Canyons
Posted: Tue Feb 16, 2010 8:32 pm
by IndianaJoe
ATTENTION: Opinion Beta Now opening!
I am going to be busy with school for the next few weeks, (only able to work on it on weekends) and am releasing a Beta to gather opinions and suggestions on the map, and to locate bugs, such as planning, barriers, and floating objects. (please post pics of bad objects)
Notes:
I will not add Rep vehicles,
I will not add fliers,
No sides suggestions please,
I
will take suggestions on heroes ( don't have any ATM)
I will include a credits list in the primary release. (is that against the rules??)
enjoy!

:clone:
-->
http://www.filefront.com/15605013/Geono ... ETA%5D.exe
Re: Geonosis: Canyons
Posted: Wed Feb 17, 2010 10:27 am
by Anakin
i hope i understand right i can play the map and make screens of what i don't like exepted
I will not add Rep vehicles,
I will not add fliers,
No sides suggestions please,
I will take suggestions on heroes ( don't have any ATM)
ok i'm downloading

Re: Geonosis: Canyons
Posted: Wed Feb 17, 2010 4:14 pm
by genaral_mitch
Sorry, I don't have very much to say... But I'll tell you what there is to say about it. There's a floating object near a low-to-the-ground ridge cp and please reskin the DS blast doors to either look dirty, or look like they're made of solid rock.
Re: Geonosis: Canyons
Posted: Wed Feb 17, 2010 7:15 pm
by IndianaJoe
could you post a photo?
Re: Geonosis: Canyons
Posted: Wed Feb 17, 2010 7:56 pm
by genaral_mitch
Oh, I forgot to say your Clone Troopers look green.
EDIT: I just thought I need to tell you this so.... Your crashed gunship cp was the only one of the billions of crashed gunship cps that felt like you were a survivore of the crash... Kinda like (is Republic Commando the game that does that on Geonosis?).
Re: Geonosis: Canyons
Posted: Wed Feb 17, 2010 10:05 pm
by IndianaJoe
RC is on Geonosis, but you never crash BTW,
which crashed gunship CP are you reffering to? the one on the landing pad by the spire or the one in the canyon? (my favorite

)
i will try to fix the
green dust on the troopers...
Re: Geonosis: Canyons
Posted: Wed Feb 17, 2010 10:29 pm
by acryptozoo
Nice cant wait for release

Re: Geonosis: Canyons
Posted: Thu Feb 18, 2010 12:50 am
by genaral_mitch
IndianaJoe wrote:RC is on Geonosis, but you never crash BTW,
which crashed gunship CP are you reffering to? the one on the landing pad by the spire or the one in the canyon? (my favorite

)
I think it's the on in the canyon, because it's not by the command spire.