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Sound Problems
Posted: Mon Mar 17, 2014 7:42 pm
by Kingpin
I hate to ask this, as I usually try and figure stuff like this out myself, but yeah.
So I have been trying to get custom ambient sounds working on my hero assault map. First, I tried using Mav's tutorial on munging through BF1; however, this did not munge correctly, as nothing on my BFBuildier works. So, I tried doing it in BFII. I followed the tutorial, but when I munge, nothing is where it should be. Yes, I used Mav's fixed soundmunge.bats and such. Would anyone who has done this before be willing to help me out and munge my sounds for me?
Thank you so much!
Re: Sound Problems
Posted: Tue Mar 18, 2014 3:26 am
by AceMastermind
Can you create a map with either of the tools? If you can create a map successfully then you can munge sounds, music etc. What tutorials did you follow? Where did you put the modified bat files etc?
If you're asking again for someone to do it for you instead of solving the problem then this thread will be removed since there is already a pending request.
Re: Sound Problems
Posted: Tue Mar 18, 2014 7:06 am
by LukeBenVader1
Did you follow Rend's tutorial on how to get the sound munged in-game:
http://www.gametoast.com/viewtopic.php?f=27&t=4750
Re: Sound Problems
Posted: Tue Mar 18, 2014 5:49 pm
by Kingpin
http://www.gametoast.com/viewtopic.php? ... &sk=t&sd=a
http://www.gametoast.com/viewtopic.php?f=27&t=18595
http://www.gametoast.com/viewtopic.php?f=27&t=9541
And that other one you showed me. None of them worked.
I managed to create a world, that works fine. Say I go to my dataXXX/sounds and set up a new world for sounds, then I munge, it does not appear as the xxx.lvl in my _LVLPC/Sound folder. Like I said, nothing munges correctly. I tried Mav's fixed .bats, but they still did not fix it. I want to do this myself, I just highly doubt that I can get anything working, considering the time I have put into this already.
Re: Sound Problems
Posted: Wed Mar 19, 2014 9:41 am
by Anakin
data_XX\
soundmunge.bat
soundmungedir.bat
soundmungelevel.bat
data_XXX\_BUILD\Sound\
munge.bat
This are my bat files. Have a look if yours are the same (They will only work for PC, after i deleted some PS and XBOX things. And all RCM need to be your mod id).
Than make sure you have a folder structure like this:
data_RCM\Sound\worlds\rcm\
rcm.req
than you need a comSnd.req file
this calls a rcm.asfx file
I just take this one sound as example. In my file are some more.
and than you need the commandos.snd file (windows calls them au file)
I know that is not exactly what you are looking for, but this is how the sound mungeing works. This works for me, but i start the soundmunge.bat file via CMD.
"soundmunge.bat PC"
So i also tryed me at the ambiente sounds, and it seams that i could munge them, but i haven't get them ingame yet. So maybe you want to try the sound things first to make sure the munge bats work.
Re: Sound Problems
Posted: Thu Mar 20, 2014 7:13 pm
by Kingpin
I tried using those .bats, still, nothing munged in my sound folder.
Re: Sound Problems
Posted: Fri Mar 21, 2014 6:03 am
by Anakin
Have you started the munge bat via double click, Visual ModTools.exe or cmd?? What is the munge output??
Re: Sound Problems
Posted: Sat Mar 22, 2014 11:18 am
by Kingpin
Visual ModTools
Re: Sound Problems
Posted: Sat Mar 22, 2014 11:43 am
by Anakin
that doesn't work for me. try mungeing it via cmd
Re: Sound Problems
Posted: Sat Mar 22, 2014 12:25 pm
by Kingpin
CMD?
Re: Sound Problems
Posted: Sat Mar 22, 2014 1:18 pm
by Marth8880
Ohhh, he means running the munge.bat files instead of using crappy VisualMunge. So yeah, to do so, just run munge.bat in data_***\_BUILD\Sound\.
Re: Sound Problems
Posted: Sat Mar 22, 2014 2:29 pm
by Anakin
no just the munge.bat doesn't work. You need to use a cmd console. just press windows+r and type cmd. Than you browse your directory and run the bat this way:
soundmunge.bat PC
you cannot run the bat via double click because you need to tell the bat what you are playing on (PC, PS2, XBOX). that's way you need to type PC behind soundmunge.bat.
Re: Sound Problems
Posted: Sat Mar 22, 2014 2:48 pm
by Marth8880
Running the munge.bat files has worked for me for over the past two years. No clue why it wouldn't work for you, but whatever.
Re: Sound Problems
Posted: Sat Mar 22, 2014 3:03 pm
by Kingpin
I tried just running the munge. It says "munging common.bnk, this could take a while...". Then the mungelog comes up, does that mean it is done?
Re: Sound Problems
Posted: Sat Mar 22, 2014 3:04 pm
by Marth8880
Yes. You'll probably have to manually copy over the sound LVL to your addon folder.
Re: Sound Problems
Posted: Sat Mar 22, 2014 3:12 pm
by Anakin
if he uses the bat's i posted and he changed the directory, the soundfiles will be allready copied
@Marth: manuel run worked for me, too. But if you make it with the cmd you have the complete feedback and can see what's wrong if something not works

Re: Sound Problems
Posted: Sat Mar 22, 2014 3:20 pm
by Kingpin
That worked, but now I have another problem. I munged it, and it is only 5 KB (not sure how big it should be), and I moved it to my addon/SSC/Data/_LVL_PC/SOUND, and it is still using stock music.
Re: Sound Problems
Posted: Sat Mar 22, 2014 3:50 pm
by Marth8880
Your file is small because all you're loading in it is one sound effect. If you want new music, you're going to need a whole lot more than that.
http://www.gametoast.com/viewtopic.php? ... &sk=t&sd=a
Re: Sound Problems
Posted: Sat Mar 22, 2014 4:04 pm
by Kingpin
I followed that tutorial, but I am confused at what you are saying. All I am changing is the ambient background music, so don't I only need one file? (Music1, since it is a hero assault map)
Re: Sound Problems
Posted: Sat Mar 22, 2014 4:20 pm
by Marth8880
Whoops. I read Anakin's post with the .asfx file and thought it was your post.
Anyways, do you have your .stm and .mus files? Have you made the necessary changes to your LUA? Could you post your .req, .stm, .snd, .mus, and .lua files please?