Zera IV: Sith Ruins
In the middle of a boxed "canyon" is a huge lake with an ancient Sith church and lots of rock formations and ruins, the rocks serve as good cover. There is one nuetral CP at the center of the lake and the two waring faction fight out for that last CP to push each other back.
The city of Cryo on the fridged world of Zera IV, there is an rather large Militia force, and the elite 5th Cryo Militia are the main defense. The city has one long stretch of road that leads to a ship/construction yard. The Militia and CIS start at the ship yard and oush foward, as the Imperials and Republic start off at the alleys and the far end of the road. Each faction tries to capture the center CP at the fountain. The Imperials/Republic really want to tak that shipyard.. There's plenty of cover, with sandbag barriers setup by the Militia to supply cover.
Screenshots: ( Have them by tomorrow )
Zera IV: Sith Ruins = 78%
Zera IV: Cryo City = 89%
CIS = 0%
Republic = 90%
Imperials = 88%
Rebel Militia = 40%








