Hi,
I'm pretty new at all this and basically just testing some limits. I'm just editing and munging side files to play around and ran into a problem.
I am changing the run speed of certain units but i run into a problem that if i increase it over 7 (hoth marksman for example) then the running animation cuts out. So im moving but there is no animation, im just sliding. Any clues on how i can fix this.
Also wondering if anyone new where the jump properties were stored, I guess its a class property and im not sure if it can be edited.
thanks
gd
ODF run speed help
Moderator: Moderators
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gypsydevil
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CGArtist
RE: ODF run speed help
The run problem is impossible to fix unless you decide to model and animate your own character... they just weren't animated to be able to move that fast.
