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Re: Bespin Cloud City
Posted: Fri Dec 31, 2010 12:08 pm
by Anakin
i think the thing with vehicles i can do by myself. i just read the tutorial.
only one question. how can i make a vehicles spawn always no matter about an cp??
Re: Bespin Cloud City
Posted: Fri Dec 31, 2010 12:09 pm
by THEWULFMAN
I like it, its like city combined with platforms
Re: Bespin Cloud City
Posted: Fri Dec 31, 2010 1:15 pm
by Anakin
THEWULFMAN wrote:
thats my idea

was
XD
i played my map but it didn't looks good
the computer runs against walls i cannot go to the carbonroom without jumping my portal didn't work there is no sky there aren't my clones.
So now i can search errors. would be great if someone can help me. pls post and i upload the map.
(I DON'T MEAN BETA TESTING. THIS COMES LATER)
here are the ingame pics you see lots of work
So i need someone who is good in mapping and can look over my work and say what's wrong with it.
Re: Bespin Cloud City
Posted: Fri Dec 31, 2010 1:19 pm
by [Padawan]Helkaan
It looks very nice, for my opinion.
Re: Bespin Cloud City
Posted: Fri Dec 31, 2010 1:34 pm
by commander501stappo
looks great to me

Re: Bespin Cloud City
Posted: Fri Dec 31, 2010 1:38 pm
by THEWULFMAN
Send it to me, I can look over it
Re: Bespin Cloud City
Posted: Fri Dec 31, 2010 1:46 pm
by Anakin
Thx for your comments.
I'll upload the file and send you the link.
I think the Station looks bad. It's only the shadow.
Should there be cps on the station too? In addition or one/ two the once i still have?
Re: Bespin Cloud City
Posted: Fri Dec 31, 2010 6:09 pm
by acryptozoo
needs a sky XD
i can make you one of you want
Re: Bespin Cloud City
Posted: Sat Jan 01, 2011 9:37 am
by Anakin
thx i wanted the Bespin sky. but it didn't work i don't know why. but the black one isn't so bad. so i thought maybe a random sky which changes while playing. painting is no problem for me but i cannot make it run in BFII here is my BWS.sky file:
SKY_bespin2 is the tga file name.
Code: Select all
SkyInfo()
{
Enable(1);
FogColor(85,108,142,128);
PS2()
{
FogRange(0, 0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(5000.0);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}
}
XBOX()
{
FogRange(-200.0, 1300.0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(3000.0);
NearSplitScreenRange(0.2, 110.0, 160.0);
FarSplitScreenRange(0.0);
SplitOptions()
{
FogRange(5.0, 140.0);
PropClusterEnable(0);
}
}
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);
FarSceneRange(5000.0);
FogRange(-100.0, 600.0);
}
}
DomeInfo()
{
Texture("SKY_bespin2");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("SKY_bespin2");
}
}
Re: Bespin Cloud City
Posted: Sat Jan 01, 2011 10:29 am
by [Padawan]Helkaan
I can also help you with custom sides if you want other than your skins.
Re: Bespin Cloud City
Posted: Sat Jan 01, 2011 10:51 am
by Anakin
Thx much. Maybe i'll need help later if they didn't work.
At the moment i'm looking for the RC odf and sound files from devs side mod.
and the two arms animation from Darthduck i think.
this will be the last part i do. at the moment i try adding vehicles.
Re: Bespin Cloud City
Posted: Sat Jan 01, 2011 10:56 am
by commander501stappo
Anakin wrote:and the two arms animation from Darthduck i think.
*click me*
Re: Bespin Cloud City
Posted: Sat Jan 01, 2011 11:05 am
by Anakin
looks complicated. i will do this later
ok i test now my vehicles ingame pics soon.
Re: Bespin Cloud City
Posted: Sat Jan 01, 2011 11:12 am
by [Padawan]Helkaan
ODF and sounds from DEV's mod were made by Deviss, but he didn't release the sounds, I think.
Re: Bespin Cloud City
Posted: Sat Jan 01, 2011 11:19 am
by Anakin
the starfighter didn't appear
don't have an error log but some new pics:
Re: Bespin Cloud City
Posted: Sat Jan 01, 2011 11:22 am
by DarthD.U.C.K.
looks god, but a bit empty probably. the lighting and fogcolor isnt that nice though, you could try to use the sky-file values form the original bespin.
Re: Bespin Cloud City
Posted: Sat Jan 01, 2011 12:07 pm
by Anakin
i don't know what you mean.
i just copied the .sky file from the org Bespin map to my .sk file. if this is what you mean.
i still have some problems with my sides and vehicles. i munge now and send you an log file. i don't understand what all this means. i think it says more to you
the log file is to big i upload it here is the link
http://www.filefront.com/17734938/BFront2.log
==EDIT==
Ok now i don't see all things i upload some example pics.
i thought to add some trees and water later.
Re: Bespin Cloud City
Posted: Sat Jan 01, 2011 12:10 pm
by acryptozoo
you can fix that by hieghting the nearscene/farscene ranges in the sky file