Hi,
i'm looking for two special weapon properties:
1.: mine chain: While i hold the rigth mouse button my Unit (in this case a snowspeeder) throwes one mine after the other, till i release the button. It's something simular to the flamethrower. But i don't know how to do it or where the special setting is to make it work this way.
2.: detpack chain: You all know these detpacks. I want my unit (also a snowspeeder) to throw 4 or 5 detpacks in a row and blow them up all together with the next mouse klick. Someone an idea how to do that??
An other problem i have is i just tryed to use the normal mine and detpack dispenser it works really great. But the items are always droped in front of me. If i throw one of the above and make a roll, or the turn trick or even use the boost the items stick on my selfe. for the mines it is not so a big problem but if on detpack stick on me i only can blow up my selfe.
Special Weapon properties
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- Anakin
- Master of the Force

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Noobasaurus
- Droid Pilot Assassin

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Re: Special Weapon properties
For the mines, this should do the trick.
For the detpacks, you can make it so they all blow up when you hold the button down and not simply press it.
Code: Select all
TriggerSingle = "0"- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
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Re: Special Weapon properties
ok thank you i'll try the mine thing.
about the detpack. that would be ok for me, too. i thought on something like the stock detpack dispenser, but that in my case not one but 4 are dispensed.
have you a code example on how you would do that (with holding the button down)??
==EDIT==
The mine chain works fine
Thanks a lot for this. But the detpack dispenser still das not work.
here is the odf:
I thought the shots per salov will do it but it doesn not work
about the detpack. that would be ok for me, too. i thought on something like the stock detpack dispenser, but that in my case not one but 4 are dispensed.
have you a code example on how you would do that (with holding the button down)??
==EDIT==
The mine chain works fine
here is the odf:
I thought the shots per salov will do it but it doesn not work
Hidden/Spoiler:
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thelegend
- Sith

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Re: Special Weapon properties
I think you should change this lines:
I don't know if that helps. Never tried it before but I think something should work.
Hidden/Spoiler:
I don't know if that helps. Never tried it before but I think something should work.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Special Weapon properties
mh thanks for your advice, but it still does not work.
Maybe some new Ideas??
Maybe some new Ideas??
