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Sraiden Final

Posted: Fri Jan 23, 2009 3:17 pm
by Sky_216
Final Final Version Link:
http://files.filefront.com/LLVexe/;1307 ... einfo.html
Not 7zip!

Improvements since 2.0:
Award weapon bugs killed.
Some extra localisations.
Missing sounds replaced.
Added an extra mode 'Custom Conquest', to the following maps: dagobah, mustafar, kamino, polis massa, mygeeto. CW era on all three, GCW era on mustafar only (total of four added modes). Use Sraiden sides, some variation in CW heroes.

Credits:
]v[ - dark trooper phase 3.
Pandemic/Lucas Arts - BF2/Mod Tools.
Gametoast users - for Modding support. Lots of it.
RED51 - shock trooper skin.
[RDH]Zerted/Maveritchell - help with/making original code for the carbonite grenade.
MasterSaitek009 - force stasis, on which the carbonite grenade is based.
Maveritchell - force kill, basis for Seeto's force crush.
darthD.U.C.K. - re-enveloped scout/jettrooper

Screen of Custom Conquest Mustafar:
Hidden/Spoiler:
Image

Re: Sraiden Final

Posted: Fri Jan 23, 2009 4:04 pm
by Delta-1035
good job as always Sky :thumbs:

Re: Sraiden Final

Posted: Fri Jan 23, 2009 4:35 pm
by Nova Hawk
Is there a way I could just download Sraiden separately? Because I have the BFX and Convo pack and I dunno how much more my game can take.

Re: Sraiden Final

Posted: Fri Jan 23, 2009 4:43 pm
by lesovikk1
Nova Hawk wrote:Is there a way I could just download Sraiden separately? Because I have the BFX and Convo pack and I dunno how much more my game can take.
agreed i dont know either and i just want sraiden

Re: Sraiden Final

Posted: Fri Jan 23, 2009 5:21 pm
by Sky_216
Yep. I'll release a second addme lua that doesn't contain the extra missions. You'll just have to switch addme luas to remove/add the extra missions.

EDIT:

Sraiden Final no extra missions:
http://files.filefront.com/addmeno+extr ... einfo.html
Installation: replace the 'addme' file inside LLV folder with this one (delete old one, rename this to 'addme')

Re: Sraiden Final

Posted: Fri Jan 23, 2009 5:41 pm
by Nova Hawk
Thanks! 8)

Re: Sraiden Final

Posted: Sat Jan 24, 2009 4:12 am
by Sky_216
First post updated (sorry to those who already gt the 'final') It changes heroes on extra missions (better force powers, more heroes), adds a couple more custom conquests and includes the no extra missions addme.

Re: Sraiden Final

Posted: Mon Jan 26, 2009 4:10 pm
by Nova Hawk
Gosh, this map is really good. It's like an eternal struggle over the command posts since the enemy keeps on getting yours and you have either get them back, or get other ones.

Re: Sraiden Final

Posted: Mon Jan 26, 2009 4:15 pm
by Darth Revan
Nice man will give a dload

Re: Sraiden Final

Posted: Mon Jan 26, 2009 10:10 pm
by JawaTrooper
looks pretty good, i'll give it a try :wink:

Re: Sraiden Final

Posted: Wed Jan 28, 2009 7:28 pm
by Nova Hawk
Hey Sky, I did what you said. I replaced the "addme.script" with the new "addmeno_extras.script", but the map doesn't appear in my game.

Re: Sraiden Final

Posted: Wed Jan 28, 2009 9:31 pm
by Sky_216
Nova Hawk wrote:Hey Sky, I did what you said. I replaced the "addme.script" with the new "addmeno_extras.script", but the map doesn't appear in my game.
change 'addmeno_extras.script' name to 'addme.script'. If that doesn't work then I have no idea at all.

Re: Sraiden Final

Posted: Wed Jan 28, 2009 9:34 pm
by Nova Hawk
Ok, will do.

Re: Sraiden Final

Posted: Thu Jan 29, 2009 1:47 pm
by AlexSecura
Like i said some time ago.
This Map is a real pleasure.
The only One Issue i found is,that Ki Adi Mundi is unlocalized. :-)

Well done. : :thumbs: