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Weighting issue (i think) [Solved]
Posted: Sun Jun 29, 2014 9:44 pm
by MileHighGuy
See that point that is jutting out from his back?
What bone do I envelope that vertice to make it look normal? Currently it is weighted to bone_ribcage. I have tried a few other nearby ones and it did not fix it. Or is it a problem with mace's animation?
Re: weighting issue (i think)
Posted: Mon Jun 30, 2014 12:10 am
by Marth8880
Doesn't look abnormal to me; my shoulder blades stick out like that.
Re: weighting issue (i think)
Posted: Mon Jun 30, 2014 12:11 am
by MileHighGuy
Well, on mace's model it doesn't happen, and it looks really ugly here regardless.
Re: weighting issue (i think)
Posted: Mon Jun 30, 2014 12:16 am
by Marth8880
Alright then, I guess. In that case, since those are basically the shoulder blades, they should probably be enveloped to the clavicle bones: bone_l_clavicle and bone_r_clavicle.
Re: weighting issue (i think)
Posted: Mon Jun 30, 2014 12:23 am
by MileHighGuy
I tried that, but it did not change anything (visibly). I think I might have to add more edges. I will get back to you in the morni
EDIT: fixed it, I had to envelope that point and a point in his armpit to the clavicle, I also had to go into solo mode to remove some bone_ribcage weighting
Re: Weighting issue (i think) [solved]
Posted: Mon Jun 30, 2014 3:54 pm
by The Nasal Abyss
Depending on how the vertexes line up with bones and weighting small things like this can happen sometimes. It's pretty unavoidable if you have a low-poly model and you want to keep the enveloping accurate.