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3 Questions/Problems [SOLVED]
Posted: Sun Nov 12, 2006 1:22 am
by Penguin
1: Missing Polygons. In XSI the polygons are there, ingame their not.
2: Theres an invisible collision sphere around the middle of the model, Not sure what to do, Ace said if you delete the collision it will be fixed
3: one of the turrets is ment to be underneth the ship, but it appears ontop next to the other one

RE: 3 Questions/Problems
Posted: Sun Nov 12, 2006 1:25 am
by t551
To try and fix polygons, triangulate the mesh, and if that doesn't work, re-draw them.
RE: 3 Questions/Problems
Posted: Sun Nov 12, 2006 1:52 am
by minilogoguy18
triangulating in XSI is retarded, the game does that for you when you export anyway. the polygon is just flipped, open the display options for your 3d view and go into the performance tab and turn on backface culling and that poly wont show anymore because its flipped. also you turret got flipped cause you probably cloned it from the top and just mirrored the transforms to put it on the bottom, you have to FREEZE the transforms on the turret and then FREEZE all objects so that they dont revert to teh way they were. the reason why you have an invisible collision is cause you didnt make a collsion or you did and just arent calling it right in the odf so the game makes a sphere around the model.
RE: 3 Questions/Problems
Posted: Sun Nov 12, 2006 2:01 am
by Penguin
okay, And how would you freeze transforms?
RE: 3 Questions/Problems
Posted: Sun Nov 12, 2006 2:08 am
by minilogoguy18
on the right panel, transform|freeze all transforms and make sure you freeze the geometry after that since itll add the center modifier in the modeling stack in the explorer.
RE: 3 Questions/Problems
Posted: Sun Nov 12, 2006 2:19 am
by Penguin
after that since itll add the center modifier in the modeling stack in the explorer.
Sorry, diddn't quite under stand that
RE: 3 Questions/Problems
Posted: Sun Nov 12, 2006 2:27 am
by yoyam
you dont really need to understand it just do as he says

, but anyways basically all he saying there is that if you press 8 and open up the explorer window and click on the modeling "stack" youll see a center modifier that correlates to what you did with the freeze polygons. Hope that helps

RE: 3 Questions/Problems
Posted: Sun Nov 12, 2006 2:35 am
by Penguin
okay, did all that and now Visual Munge comes up with errors
Code: Select all
ERROR[levelpack VPP.req]:Expecting bracket, but none was found.
File : munged\pc\pen_falcon.model.req(1)...
ucft <--
ERROR[levelpack VPP.req]:Expecting bracket, but none was found.
File : munged\pc\pen_falcon.model.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
ERROR[levelpack VPP.req]:Expecting bracket, but none was found.
File : munged\pc\pen_falcon.model.req(1)...
ucft <--
ERROR[levelpack VPP.req]:Expecting bracket, but none was found.
File : munged\pc\pen_falcon.model.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
I have a feeling that those might be my fualt, I remade the turret models and nulls
EDIT: i can't get rid of the errors, I think i'll just make the two turrets without dublicating them :p
RE: 3 Questions/Problems
Posted: Sun Nov 12, 2006 3:47 am
by Penguin
I think i know whats happening
When ever i munge after saving a new msh, Pc_modelmunge crashes
it only started doing that when i triangulated the model, is there a way to undo that?
RE: 3 Questions/Problems
Posted: Sun Nov 12, 2006 11:34 am
by minilogoguy18
yeah theres a quadrangulate button, and again, triangulation has NOTHING to do with anything thats going on with the model, the exporter triangulates the model for you when you export to .msh, no game engine out there supports anything higher than a tri. all your errors are from not making req files, go over some of the docs on creating a side, i ususally make a new side for each vehicle i make just to test. not a single model of mine has ever had to been triangulated, but i dont understand how so many people have flipped polygons when ive never had that problem.
RE: 3 Questions/Problems
Posted: Mon Nov 13, 2006 2:01 am
by Penguin
1: Mini, I know how to make sides, I learnt how to do it in a few minutes
2: I never put it in a side, i only do that when its finished, it saves time just to stick it in your world folder
3: I fixed the problem by putting in the collision model again
PS: thanks for the info/help