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Posted: Fri Apr 07, 2006 6:50 pm
by xwingguy
YT-1300 wrote:he doesnt have the DSII in the map. i think is just gonna be part of the background. that is the reactor core for the cap ships. that probably will take for ever to get to, cause i think it said something about 400 or so in-game meters to get to it. lol.

You are correct.
Posted: Sat Apr 08, 2006 7:52 pm
by Lateralusj00
Xwing maybe you could speed up the ships. I know they're fast enough, but who doesn't like speed? IT would be more like the movie.
Posted: Mon Apr 10, 2006 9:18 am
by yankeefan05
disturbed wrote:Xwing maybe you could speed up the ships. I know they're fast enough, but who doesn't like speed? IT would be more like the movie.
which ships? The cruisers or the fighters? If u make a medical frigate it could be bigger than ones we have seen in some mods.
Posted: Mon Apr 10, 2006 4:59 pm
by ARC_General_Mobo
I think he is talking about the frigates
Posted: Mon Apr 10, 2006 9:19 pm
by Lateralusj00
No I mean the starfighters. It wouldn't take much work and it would make the map more intense.
Posted: Mon Apr 10, 2006 9:31 pm
by Schizo
Changing vehicle speed is really easy. It's all in the ODFs. Just change a few values here and there, and bam. There you go. Though, I think the ships go at a fairly good speed as it is. I mean, sure, they're slower than they were in the movies, but we don't really have the manueverability they had in the movies either. Just my opinion though.
Posted: Wed Apr 12, 2006 11:17 pm
by xwingguy
Posted: Thu Apr 13, 2006 4:44 am
by Neon
What is that thing above the calamari cruiser in the last image?
And are you going to add a deathstar we need to fly into?
Posted: Thu Apr 13, 2006 5:25 am
by Jawa_Killer
its a nebulon b frigatte
Posted: Thu Apr 13, 2006 6:09 am
by Alpha
Neon,
And are you going to add a deathstar we need to fly into?
xwingguy wrote:YT-1300 wrote:he doesnt have the DSII in the map. i think is just gonna be part of the background. that is the reactor core for the cap ships. that probably will take for ever to get to, cause i think it said something about 400 or so in-game meters to get to it. lol.

You are correct.
Posted: Thu Apr 13, 2006 8:43 am
by CovertSniper
Sweet screens, it's about time we get a good big gcw space battle.

Posted: Thu Apr 13, 2006 9:21 am
by Silent_Decimator
woah"

there is, in my opinion no doubt this will be a huge sucsess, keep it up! i have longed a long time for the walk aboard the stardestroyer, and now it seems to me that you are fullfilling my and probably many others dreams, keep it up, i wanna blow the ISD's up!
but please take your time, make it as good as possible, a good map is worth waiting for.
Posted: Thu Apr 13, 2006 9:40 am
by YT-1300
suggestion...you are probably already working on it heres a few things imo ( i know its not done but...) it it possible to make the Nebulon B frigate whiter like in the movies. and i think IMO that the cap ships should be more mixed up in location. such as instead of having all the rebel caps coming from the east and all the imperial caps coming from the west, make it so some the rebel caps are on the west behind or above the imperial caps and some of the caps to the east and down. something like that. like so instead of one front (the middle of the map, you have multiple fronts for more action. i hope you get wat im trying to say.
i dont know if you are already doing this or have done this,, cause its a little hard to tell from the pics. but either way this is gonna be a super awesome map!!
Posted: Thu Apr 13, 2006 9:51 am
by Yoga_Yoda1
Right, a few things, one- good idea, and looks like you are making good progress.
but also, make the engine room etc, command posts, yes it will mean lots of cps, but it would mean, much bigger and longer battles, but one thing i think, is you need about 1 or 2 rebel cap ships, as in the film it was mainly frigates, so, i think one or 2 rebel cap ships is ab out right
Posted: Thu Apr 13, 2006 10:29 am
by Lateralusj00
Xwingguy, even though I'm sure you noticed this, the objects need to be brighter! In every space map mod the capitol ships frigates and fighters are way too dark. You cna fix this right?
Posted: Thu Apr 13, 2006 3:15 pm
by [Matt_Man]
YT-1300 wrote:i think IMO that the cap ships should be more mixed up in location. such as instead of having all the rebel caps coming from the east and all the imperial caps coming from the west, make it so some the rebel caps are on the west behind or above the imperial caps and some of the caps to the east and down. something like that.
I agree but i think that all the Rebel ships should be facing the same way, with the Imp ships on different levels. Also in the 1st and 2nd screens instead of having that one destroyer at a right angle to the other you should have it pointing down or up and facing down or something.
Looks Great!
Posted: Thu Apr 13, 2006 4:21 pm
by yankeefan05
Wow gr8 screenshots xwingguy.

U r doing very well with this map. Keep up the good work.
Posted: Thu Apr 13, 2006 5:25 pm
by xwingguy
[Matt_Man] wrote:I agree but i think that all the Rebel ships should be facing the same way, with the Imp ships on different levels. Also in the 1st and 2nd screens instead of having that one destroyer at a right angle to the other you should have it pointing down or up and facing down or something.Looks Great!
Can't do the bolded stuff because gravity exists in the game. There is a definite downwards direction in the game.
Posted: Thu Apr 13, 2006 5:27 pm
by yankeefan05
Good Luck again. Remember though, it doesnt need to be absolutly perfect on your first beta so take your time.
Posted: Thu Apr 13, 2006 5:30 pm
by xwingguy
Yoga_Yoda1 wrote:Right, a few things, one- good idea, and looks like you are making good progress.
but also, make the engine room etc, command posts, yes it will mean lots of cps, but it would mean, much bigger and longer battles, but one thing i think, is you need about 1 or 2 rebel cap ships, as in the film it was mainly frigates, so, i think one or 2 rebel cap ships is ab out right
56 cps. I'm dead serious. It took 7 cps for me to make 1 capitol ship like I wanted it. But I think that sticking too close to the movie design won't promote an intense yet balanced battle.