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Problem with custom vehicles

Posted: Sat Mar 19, 2011 8:25 pm
by willinator
I am running windows 7, and i am making a map incorporating some vehicles from the coversion pack vehicle assets. Whenever I munge, the vehicles don't incorporate into the game, and the munge comes up with these two errors:
Hidden/Spoiler:
pc_TextureMunge.exe has stopped working correctly. Windows will close the program and notify you if a situation has become available.
and
Hidden/Spoiler:
ERROR[levelpack shell.req]: Input file chell.req does not exist. [continuing]
the specific vehicles are the GAT, ATXT, Scarab, and Bf1 combat landspeeder

Here is LUA for :clone: , note that the assests are in side veh
Hidden/Spoiler:
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_aayla",
"rep_fly_vwing",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\veh.lvl",
"cis_hover_gat",
"cis_fly_scarab_sc",
"rep_walk_atxt")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_grievous",
"cis_hover_aat")


ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},

},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}

SetHeroClass(CIS, "cis_hero_grievous")
SetHeroClass(REP, "rep_hero_aayla")
And here it is for :stormie:
Hidden/Spoiler:
ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman",
"all_inf_rocketeer",
"all_inf_sniper",
"all_inf_engineer",
"all_inf_officer",
"all_inf_wookiee",
"all_fly_ywing_sc",
"all_hero_luke_jedi")

ReadDataFile("dc:SIDE\\veh.lvl",
"all_hover_combatspeeder_bf1")

ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_walk_atst",
"imp_fly_tiebomber_sc",
"imp_hero_darthvader",
"imp_fly_destroyer_dome" )

ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_tat_barge",
"tur_bldg_laser")

SetupTeams{
all = {
team = ALL,
units = 20,
reinforcements = 150,
soldier = { "all_inf_rifleman",9, 25},
assault = { "all_inf_rocketeer",1,4},
engineer = { "all_inf_engineer",1,4},
sniper = { "all_inf_sniper",1,4},
officer = { "all_inf_officer",1,4},
special = { "all_inf_wookiee",1,4},

},
imp = {
team = IMP,
units = 20,
reinforcements = 150,
soldier = { "imp_inf_rifleman",9, 25},
assault = { "imp_inf_rocketeer",1,4},
engineer = { "imp_inf_engineer",1,4},
sniper = { "imp_inf_sniper",1,4},
officer = { "imp_inf_officer",1,4},
special = { "imp_inf_dark_trooper",1,4},
},
}

SetHeroClass(ALL, "all_hero_luke_jedi")
SetHeroClass(IMP, "imp_hero_darthvader")
Can anyone help?

Re: Problem with custom vehicles

Posted: Wed Mar 23, 2011 7:35 pm
by asleeponduty
It seems that windows 7 is stopping your munge preocess.

I do not believe vista and 7 are completley supported by the modtools, but have you done this yet?

Re: Problem with custom vehicles

Posted: Sat Mar 26, 2011 12:13 pm
by willinator
It seems that windows 7 is stopping your munge preocess.

I do not believe vista and 7 are completley supported by the modtools, but have you done this yet?

Yes, and it did nothing