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Modding jet trooper

Posted: Thu Feb 12, 2009 3:08 pm
by ninjor1
How can you mod the jet trooper so that he flys longer, has more ammo, etc. I think you have to mod the LVL file, but I'm not sure and if you are suppose to, how can you mod it?

Re: Modding jet trooper

Posted: Thu Feb 12, 2009 3:52 pm
by bokkenblader56
OK, Here is a VERY useful thread for beginners. But no, you don't mod LVL files, it's all in the ODF files. The link to the topic I posted will have a link to the SWBF2 ModTools. Download those and read the documentation. The FAQ thread will also answer many questions.

And welcome to GameToast.

Re: Modding jet trooper

Posted: Thu Feb 12, 2009 5:42 pm
by Fiodis
Yes, welcome. To help you out a bit further, the necesary lines are in rep_inf_default_jettrooper.odf, and they read thus:
Hidden/Spoiler:
[code]JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "rep_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.16" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)[/code]
Just change JetFuelCost to "0" and JetFuelInitialCost to "0" to get infinite flying. The weapon setup is below that. WeaponChannel = "1" means it is a secondary weapon. The weapon ammo/performance values/pretty much anything to do with the weapon is in the weapon's own ODF.

Re: Modding jet trooper

Posted: Fri Feb 13, 2009 8:00 pm
by ninjor1
alright. Thanks for the welcome and the help!