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RE: Re: RE: Updated versions

Posted: Tue Sep 19, 2006 4:24 pm
by Hebes24
I liked the button, but the console command is ok too. I'm sort of neutral on the subject. :?

RE: Re: RE: Updated versions

Posted: Tue Sep 19, 2006 10:52 pm
by [RDH]Zerted
Ugh, another release. I put the Freecamera button back in the pause menu. The other console commands from bf2_modtools should work now, but I can't test that so tell me if they aren't working.

If you don't care about these updates, don't download it again. No new feactures have been added, only two little bug fixes.

RE: Re: RE: Updated versions

Posted: Wed Sep 20, 2006 10:11 am
by Hebes24
I'll Download after school, and give feedback.

RE: Re: RE: Updated versions

Posted: Wed Sep 20, 2006 2:45 pm
by crazytieguy
I'll try it this weekend, but it sounds like the best mod to the game itself I've ever seen. If you could only make some maps, we'd have the best mods ever.

RE: Re: RE: Updated versions

Posted: Wed Sep 20, 2006 3:12 pm
by Hebes24
Wow, your website has terrible bandwidth right now, 16 kb/sec. thankfully this is a pretty small file. :? Must be all of the Conversion Pack downloads. :?


Edit: Got it, tested it, and the Modtools console commands work again! Great job Zerted! Thanks! :D

RE: Re: RE: Updated versions

Posted: Fri Sep 22, 2006 6:51 pm
by xdragon
Great job! Anyways... here are a few of my crappy suggestions. Some I serously doubt are possible.
Dont strain yourself trying over and over to activate some of these.

1) Infanite ammo (SP)*
2) Weapons dont overheat (SP)*
3) Infanite Health (SP)*
4) Jet abilities for all units?
5) Gravity settings?
6) One-hit kill (SP)*
7) 100 points/Unlock all units (Clone commander, Magna Guard etc.)
8) Activate chat in single player? (For multiplayer-like admin abilities)

*It would be bad enough if hackers used the features avalable already. With these it would be even worse. But it may be wanted for movie making.

Posted: Fri Sep 22, 2006 9:22 pm
by Alpha_522
yea i got bout 11 kb/s lol takes bout 10 mins to finish dling but checkin it out

Posted: Fri Sep 22, 2006 9:27 pm
by PvtParts
xdragon, not that I wouldnt find infinite ammo great when im trying to pick out bugs in grenade explosion effects..but correct me if im wrong - these releases are meant more for the modding side of things, as opposed to cheating.

Re: RE: Re: RE: Updated versions

Posted: Fri Sep 22, 2006 9:56 pm
by [RDH]Zerted
1) Possible
2) Possible, but could cause random problems
3) There is a crazy health regen. I can add a crazy health increase.
4) Possible, but could cause random problems
5) Can change unit's strengts and speeds, by not the game's gravity
6) Possible, but could cause random problems
7) I think I can give all units a certain amount of points at any time.
8) Nope, controlled by the exe. If it wasn't, I would have put the colored team chat back in.

Even though these do 'work' in MP, the person using them has his/her unit stats reset by the server, so they do no harm except to the player using them.

Example: Victory will end the game for you, but everyone on the server will keep playing and you will be 'stuck' between the Victory sign and the playerlist until the rest of the game finishes normally.

The releases are meant to have fun. If starting a server with firends and using these (host can only use them correctly on server) makes the game more fun, so be it.

Posted: Fri Sep 22, 2006 10:01 pm
by PvtParts
Hahaha I thought I hit the nail on the head and then Zerted tells me I was using the wrong side of the hammer..

Posted: Sun Oct 08, 2006 12:08 pm
by Jedi_Fleg
i hope this isnt to old where im posting
can you add something like giving the player super speed and inf endurance/force

and whats the command for changing hight in free cam
last
crazy regen dosnt work it goes crazy and just blinks but no regen

Posted: Sun Oct 08, 2006 12:20 pm
by Hebes24
Move up/down = home/end.

RE: Re: RE: Common.lvl

Posted: Sun Oct 08, 2006 12:32 pm
by Bird-Kid
Can someone make a free cam where you can change the control (because I want use my PStwo controller)?

RE: Re: RE: Common.lvl

Posted: Sun Oct 08, 2006 4:59 pm
by Hebes24
How did you get the PS2 controller to work on the PC?? (I don't Have PS2). Anyway, I don't think You can change it, Unless Zerted can find out how to do that. :?

Anyway, Welcome to Gametoast, Bird-Kid!

RE: Re: RE: Common.lvl

Posted: Mon Oct 09, 2006 11:50 am
by Protector_Pulch
Freecam creates nice bugs when I'm watching a LAAT flying out of the republic hangar in maps with the felucia settting (frontal encounter of 2 frigates and 1 cap). The bug is that I can't see anything due to a circle of red and grey colors.

RE: Re: RE: Common.lvl

Posted: Mon Oct 09, 2006 1:16 pm
by Epena
Zerted, I had to let you know that Crazy Health Regen is TONS of fun on hero assult, especially when you have mines. :D

It's great fun trying to stay alive long enough to kill all the AI on the field that had Crazy Health Regen, because units that spawn after you intiate the bonus don't have it.

One thing though, could you add a turn-off feature for it?

RE: Re: RE: Common.lvl

Posted: Mon Oct 09, 2006 1:45 pm
by Hebes24
Indeed. Also, Could you explain how the CP functions work? (dissalow capture, etc) for me all they do is make it so you can't get out of the Fake console. :?

RE: Re: RE: Common.lvl

Posted: Mon Oct 09, 2006 5:58 pm
by Epena
Also, what is Heroes Scripted and Heroes Rules?

RE: Re: RE: Common.lvl

Posted: Wed Oct 11, 2006 2:42 am
by [RDH]Zerted
-Yes, I plan on making commands to add/remove/regen all of a unit's stats.
-"crazy regen dosnt work it goes crazy and just blinks but no regen" You have to be the server host to use it in MP. The blinking is the server telling your computer what it thinks your health is, then your computer saying 'no its this health'. The server's health valueis the one sent to all the players connected on a server.
-Freecamera controls cannot be changed.
-The CP functions don't work (not sure why yet). Clicking on a blank function should exit the screen.
-I don't know what Heroes Scripted and Heroes Rules are, but there are Lua functions for them, so I put them in.

I'm taking a break from modding SWBF2 for now, so don't expect a new release within the next week.

RE: Re: RE: Common.lvl

Posted: Wed Oct 11, 2006 4:44 am
by Protector_Pulch
I just noticed infinte Reinforcements are rather finite. I was playing Utapau campaign, had unlimited reinforcements on, but after a certain time, it turned into 2654651684 (or similar) reinforcements for the rep.