In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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DrDrSheldonLeeCooper
Chief Warrant Officer
Posts: 353 Joined: Sat Apr 26, 2014 1:50 pm
Projects :: Times before Empire
Games I'm Playing :: SWBF2-BF-Skyrim
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Location: Coruscant City [Germany]
Post
by DrDrSheldonLeeCooper » Thu Jun 19, 2014 10:32 am
Hello my first question is : how can I make that an item dont get refilled when I pick up the Powerup-dispenser?
Second question :
I added trainmasters "manned dropturret" on Mos Eisley the turret looks normal but on DeathStar it looks like here :
How can I fix that? thx
thelegend
Sith
Posts: 1433 Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)
Post
by thelegend » Thu Jun 19, 2014 11:04 am
For your second question: Are you sure you have munged the textur of this turret too? Or is your turret on Deathstar exactly the same on Mos Eisley. If objects are white (or grey) a texture is missing.
Anakin
Master of the Force
Posts: 4817 Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)
Post
by Anakin » Thu Jun 19, 2014 11:45 am
@1: look in the powerup dispencer weapon. It's the only thing i know that isn't refilled by the powerup.
@2: the legend is right.
DrDrSheldonLeeCooper
Chief Warrant Officer
Posts: 353 Joined: Sat Apr 26, 2014 1:50 pm
Projects :: Times before Empire
Games I'm Playing :: SWBF2-BF-Skyrim
xbox live or psn: No gamertag set
Location: Coruscant City [Germany]
Post
by DrDrSheldonLeeCooper » Thu Jun 19, 2014 11:46 am
The turret has only on DeathStar and Geonosis this white "skin" and yes the turret is the same