Christophsis Battle (Crystal City)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Would you like this map is released along with a map of the space of Christophsis?

Of course man!!!
44
35%
It would be nice but I prefer to see the first land map
30
24%
good idea but you can release it separately
45
36%
you take a long time in terms
3
2%
No man is a bad idea
3
2%
 
Total votes: 125
B-1Burt
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Re: Christophsis Battle (Crystal City)

Post by B-1Burt »

the only thing is that there will be a vertical battle because the code does not work for "GraplingHook"
Grapple this!
Yay, almost done. We need some interiors for this "Space Christophsis" that'd be awesome! But I'm still scratching my head as to how to recreate Teth. The grappling hook moves you instantly, and most of what everyone wants to see of the battle was vertical. Whatever you do I know it will be great!
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

sorry, I do not understand your answer, you are working in one of the maps that I mentioned?

sorry, my english is bad.

ok!!! the link :funny2: sorry and thanks!
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Re: Christophsis Battle (Crystal City)

Post by Devastator77 »

ForceMaster wrote:Thanks man! This is the first map that I publish, I have many but no specific theme or scene. I do not know if someone is already working on this but I already have almost all models and interiors of the B'omarr Monastery on the planet of Teth. I recreate the battle of the film as I try to do with this map.
Well, tomorrow publish images of this map and the progress we've had. not much left. :D
:eek: You have other maps, and you are going to work more on Space Christophsis, and you have models for Teth!!! :bowdown:
Judging by the amount of time and effort you put into this map, you have got one heck of an awesome modding career ahead of you.
And your going to add pictures of Christophsis soon?
Unbelievably amazing, man! Keep up the good work! :thumbs:
Yeah, I know I overreacted, but come on people, this is awesome!
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

PICS:
Hidden/Spoiler:
Image

Image

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Image

Image
Image
Image
Image
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Re: Christophsis Battle (Crystal City)

Post by Fluffy_the_ic »

Oh. My. Gawd. That looks EPIC. You really are talented!
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Re: Christophsis Battle (Crystal City)

Post by Nova Hawk »

:eek: AWESOME!!! :shock: Can't wait for the release...
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Re: Christophsis Battle (Crystal City)

Post by 501st_commander »

Nova Hawk wrote::eek: AWESOME!!! :shock: Can't wait for the release...
me to!
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Re: Christophsis Battle (Crystal City)

Post by Nova Hawk »

Another epic map in the works...
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Re: Christophsis Battle (Crystal City)

Post by Devastator77 »

:eek: Amazing! I'm curious, did you take those screenshots straight from the movie?! The models, textures, and lighting in your map are so realistic...well done!
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Re: Christophsis Battle (Crystal City)

Post by Null_1138 »

I'm not a stickler for bright lighting, but those models win. I'd love to see the release.
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Re: Christophsis Battle (Crystal City)

Post by obiboba3po »

Null_1138 wrote:I'm not a stickler for bright lighting, but those models win. I'd love to see the release.
yea i totally agree :) btw i just noticed in the sky theres a little white streak, prolly should fix that b4 release ;)
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Re: Christophsis Battle (Crystal City)

Post by Dom380 »

the rex model looks cool
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Re: Christophsis Battle (Crystal City)

Post by Leonhart_501 »

this map is incredible!!! :O
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Re: Christophsis Battle (Crystal City)

Post by B.I.G_Cookie »

Nice new screenies :D
but I think the streets lights are a little bit to bright..
Last edited by B.I.G_Cookie on Wed May 20, 2009 2:41 pm, edited 1 time in total.
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Re: Christophsis Battle (Crystal City)

Post by Darth_Spiderpig »

Didn't you mean bright? :D

@ForceMaster: This map looks so, so....umm is there a word for it? I think no, so let me say: :eek: :bowdown:
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Re: Christophsis Battle (Crystal City)

Post by B.I.G_Cookie »

Yes sorry, stupid spelling mistake. :)
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Re: Christophsis Battle (Crystal City)

Post by Darth_Spiderpig »

Happens to me also, from time to time :wink: :lol:
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Re: Christophsis Battle (Crystal City)

Post by DarthSlim »

WOW looks awesome!!! One thing though, I thing the retail clan droid in the back might be a bit too big. In the movie they're about twice the size of a person, so they should be about the size of a tank, but in the picture it looked like it was way bigger than all the tanks. Still, the map looks great and I van't wait to play it!

Btw did you ever get the whole shield generator thing working?
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Re: Christophsis Battle (Crystal City)

Post by Deviss »

AWESOME!!! realistic and perfect map for tanks and infantry :eek:
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

B.I.G_Cookie wrote:Nice new screenies :D
but I think the streets lights are a little bit to bright..
Thanks buddy, I'm working on that, I reduced the visual distance of the light poles that are not so bright.
DarthSlim wrote:WOW looks awesome!!! One thing though, I thing the retail clan droid in the back might be a bit too big. In the movie they're about twice the size of a person, so they should be about the size of a tank, but in the picture it looked like it was way bigger than all the tanks. Still, the map looks great and I van't wait to play it!

Btw did you ever get the whole shield generator thing working?
I also noticed the size difference, I will solve it using scale MSH. might serve well, but fix it in XSI.

I am reviewing the case with the shield generator, the effect you put does not work, try another, but do not worry, I not release the map without this shield, it is important to the mission.
Devastator77 wrote::eek: Amazing! I'm curious, did you take those screenshots straight from the movie?! The models, textures, and lighting in your map are so realistic...well done!


:lol: Movie screen shoots? wow! did not think that would be very realistic. thanks friend!
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