Editing shipped maps: two questions
Moderator: Moderators
- Jawaraider
- Rebel Sergeant

- Posts: 196
- Joined: Thu Nov 30, 2006 3:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Unknown
Editing shipped maps: two questions
Im trying to make a version of hoth without snow, and I cant find the tga for the trenches. (the ground and sky and tunnels were easy) And I followed the tutorial from the FAQ thread but theres no cps when I start the map. (doesnt crash) Whats wrong?
-
Redline
- 2nd Lieutenant

- Posts: 396
- Joined: Tue Jan 16, 2007 4:22 pm
- Projects :: Space to Ground [reworking]
- xbox live or psn: No gamertag set
- Location: The left side of the moon
- Contact:
-
Jawa_Killer
- Brigadier General

- Posts: 629
- Joined: Thu Jun 23, 2005 6:06 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Editing shipped maps: two questions
1. open the trenche's .msh and look for everything that has a .tga......then u'll find the texture
often textures of a model are used for another model too.....!
2. clean and munge.....if it doesn't work.....it's a .lua mistake or u forgot to give the cp team 1 or 2 etc......
2. clean and munge.....if it doesn't work.....it's a .lua mistake or u forgot to give the cp team 1 or 2 etc......
-
Redline
- 2nd Lieutenant

- Posts: 396
- Joined: Tue Jan 16, 2007 4:22 pm
- Projects :: Space to Ground [reworking]
- xbox live or psn: No gamertag set
- Location: The left side of the moon
- Contact:
- Jawaraider
- Rebel Sergeant

- Posts: 196
- Joined: Thu Nov 30, 2006 3:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Unknown
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
- Jawaraider
- Rebel Sergeant

- Posts: 196
- Joined: Thu Nov 30, 2006 3:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Unknown
-
t551
- General

- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Jawaraider
- Rebel Sergeant

- Posts: 196
- Joined: Thu Nov 30, 2006 3:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Unknown
-
t551
- General

- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Jawaraider
- Rebel Sergeant

- Posts: 196
- Joined: Thu Nov 30, 2006 3:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Unknown
ERROR LOG:
WARNING[PC_modelmunge msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings
ERROR[PC_texturemunge world2\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge world2\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
Im editing Hoth and using the tutorial from the FAQ thread.
WARNING[PC_modelmunge msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings
ERROR[PC_texturemunge world2\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge world2\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
Im editing Hoth and using the tutorial from the FAQ thread.
-
t551
- General

- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Jawaraider
- Rebel Sergeant

- Posts: 196
- Joined: Thu Nov 30, 2006 3:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Unknown
-
t551
- General

- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Jawaraider
- Rebel Sergeant

- Posts: 196
- Joined: Thu Nov 30, 2006 3:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Unknown
