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planning/Barriers acts weird on some objects?!?
Posted: Mon Jun 19, 2006 3:51 pm
by RC-1290
I experienced this problem quite a while ago but strangly , I never tought of posting it before. When I was working on planning for the moisture farm, the planning I couldn't place bariers or path's trought the objects. When I tried that, the barier/planning edge would be warped a long distance. I haven't tested how many objects have this problem and it might just be becouse they are from BFI but maybe it's something else. Does anyone know why this happens.
Greetings RC-1290'Dreadnought'
RE: planning/Barriers acts weird on some objects?!?
Posted: Mon Jun 19, 2006 7:20 pm
by Yocki
this problem is also hapening with me when i put the hubs on the terrain cuter part.
Posted: Tue Jun 20, 2006 11:58 am
by Guest
RC-1290:
I tried replying to your PM, but I got a message saying "user not found" or whatever.
Send me your email, and I will send you your requested files.
/ Elerion
Posted: Thu Jun 22, 2006 7:01 am
by RC-1290
(off topic) Elerion, I sent you my email via PM but since you couldn't send anything to me, I'm not sure if you can GET my Pm's so here, it's
[email protected].
(on topic) I guess no one know's why this happens than... too bad, it irritates me to see bot's running into the walls of the thing.
Greetings
Posted: Thu Jun 22, 2006 7:28 am
by Penguin
i do, its simple, it happens to all terrain cutters.
basicly, when you place a barrier it snaps to the terrain, not objects.
a terrain cutter removes parts of the terrain.
so when you try to place barriers/etc on a terrian cutter theres no terrain for it to snap to so it doesn't place properly
Posted: Thu Jun 22, 2006 11:34 am
by RC-1290
ah ok, thanks. let's try to snap to objects than

Posted: Thu Jun 22, 2006 1:22 pm
by Teancum
They can't snap to objects. However, there is a fix. See Captain Mazda's thread for how.
Posted: Thu Jun 22, 2006 3:11 pm
by darthpingu
Teancum wrote:They can't snap to objects. However, there is a fix. See Captain Mazda's thread for how.
Where's that thread?
Posted: Thu Jun 22, 2006 3:59 pm
by Teancum
Umm.. just look for a thread in BF2 Modding by Captain_Mazda...