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Custom gunship sounds dont work

Posted: Tue May 24, 2005 12:01 pm
by maxloef
I amde a cstom gunship i get it ingaem but none of tsi sounds work i did everything that was said on the moddersboard
i get this munge log
soundflmunge.exe : Error : At least 1 value(s) must be specified for switch -banklistinput - while munging
soundflmunge.exe : Error : At least 1 value(s) must be specified for switch -banklistinput - while munging
soundflmunge.exe : Error : At least 1 value(s) must be specified for switch -banklistinput - while munging
soundflmunge.exe : Error : Unable to open file ..\..\cw\effects\eng_takeoff_gunship01.wav - while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\cw\effects\eng_takeoff_gunship01.wav, format may be invalid - while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Error : Unable to read file list C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx - while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Error : Unable to open file C:\Lucasarts\DataVtest\Sound\worlds\Vtest\..\..\cw\effects\eng_takeoff_gunship01.wav - while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Error : Unable to open file C:\Lucasarts\DataVtest\Sound\worlds\Vtest\..\..\cw\effects\eng_takeoff_gunship01.wav, format may be invalid - while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Error : Unable to read file list C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx - while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 2 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias eng_takeoff_gunship02
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 3 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias R_LAAT_land01
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 4 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias wpn_gunship_blaster_fire
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias wpn_gunship_laser_fire
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 6 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias wpn_gunship_laser_lp
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 7 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias wpn_gunship_rocket_fire
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 8 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias eng_repGunship_hi_lp
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 9 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias eng_repGunship_low_lp
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 10 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias eng_repGunship_mid_lp
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 11 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias wpn_atat_chinBlaster_fire
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 12 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias wpn_atat_headBlaster_fire
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Error : Unable to open file C:\Lucasarts\DataVtest\Sound\worlds\Vtest\..\..\cw\effects\eng_takeoff_gunship01.wav - while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Error : Unable to open file C:\Lucasarts\DataVtest\Sound\worlds\Vtest\..\..\cw\effects\eng_takeoff_gunship01.wav, format may be invalid - while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Error : Unable to read file list C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx - while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 2 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias eng_takeoff_gunship02
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 3 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias R_LAAT_land01
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 4 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias wpn_gunship_blaster_fire
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias wpn_gunship_laser_fire
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 6 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias wpn_gunship_laser_lp
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 7 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias wpn_gunship_rocket_fire
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 8 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias eng_repGunship_hi_lp
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 9 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias eng_repGunship_low_lp
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 10 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias eng_repGunship_mid_lp
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 11 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias wpn_atat_chinBlaster_fire
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Warning : Files line 1 and 12 reference the same source file c:\windows\media\chord.wav. eng_takeoff_gunship01 will alias wpn_atat_headBlaster_fire
- while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Error : Unable to open file C:\Lucasarts\DataVtest\Sound\worlds\Vtest\..\..\cw\effects\eng_takeoff_gunship01.wav - while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Error : Unable to open file C:\Lucasarts\DataVtest\Sound\worlds\Vtest\..\..\cw\effects\eng_takeoff_gunship01.wav, format may be invalid - while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx
soundflmunge.exe : Error : Unable to read file list C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx - while munging C:\Lucasarts\DataVtest\Sound\worlds\Vtest\Vtestcw.sfx

can anyone help me please thanx in advance

Posted: Tue May 24, 2005 12:37 pm
by Leviathan
Where did you extract SWBF Mod Tools ? I see "C:\LucasArts" but nothing like "C:\BFBuilder"...

Posted: Tue May 24, 2005 2:02 pm
by maxloef
doesnt matter in wich folder it is

Posted: Wed May 25, 2005 1:22 pm
by Leviathan
Sound munging is one of the most "sensitive" tools in SWBF Mod Tools.

Posted: Wed May 25, 2005 1:40 pm
by maxloef
lol could u please help me cause my gunship is so cooool but it just wont have any sounds :P

Posted: Thu May 26, 2005 1:11 pm
by Leviathan
I'm (almost) sure that this is a path problem. I got such a problem when I tried to add Kamino's sounds to a custom map. I re-installed SWBF Mod Tools in this folder "D:\BFBuilder", and this glitch disappeared...