Trouble munging custom sounds [Solved]

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TWINKEYRUNAWAY
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Trouble munging custom sounds [Solved]

Post by TWINKEYRUNAWAY »

Im having trouble getting making a custom sound.lvl using anakin's sound files found here:

http://www.gametoast.com/viewtopic.php?f=64&t=30282

Here is a video of me goofing something up somewhere.
https://www.youtube.com/watch?v=fo4BgUME3-U

there was some random noise at 1:18, i dont know why but i dont recommend ear phones lol.



I figured this would be easier to point out my mistakes than going through a bunch of pictures and posts.
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AceMastermind
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Re: Trouble munging custom sounds

Post by AceMastermind »

I don't know what you have in your AU_2.snd file but add this to it:

Code: Select all

SoundProperties()
{
    Name("heavyblaster"); //name defined in FireSound property
    Group("weapons");
    Inherit("weapon_template");
    SampleList()
    {
        Sample("heavyblaster", 1.0);  //name of the wav file
    }
}
I didn't know what the test.wav was being used for so I didn't include it.

http://www.gametoast.com/viewtopic.php?f=27&t=6166


To suppress that "_BUILD\PC_MungeLog.txt" dialog error just comment or delete line 12 in the soundmunge.bat
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TWINKEYRUNAWAY
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Re: Trouble munging custom sounds

Post by TWINKEYRUNAWAY »

Actually I wasnt aware the au file could be opened and edited. I went ahead and added that line but im still getting no sound after the munge. This is a pretty fustrating task, I think ill have to take a break from it and revisit custom sounds another time.


Edit: Actually im not sure what I did, but I finally was able to get the custom sounds working. Thank you for your help Ace!
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AceMastermind
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Re: Trouble munging custom sounds

Post by AceMastermind »

Awesome, glad you got it working! :D
The *.snd files in the modding tools are just plain text files you can open in Notepad or similar program, Windows sees the snd extension and thinks it is a Media Player format even though it isn't.
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