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Merging objects but keep texturemapping intact?

Posted: Mon Aug 28, 2006 3:49 pm
by Rends
Hm,
it doesn´t work.

I select texturemapped objects and if i use model->create poly msh->merge
it kills my texturemapping.

I set tolerance to 0
and click on merge Attributes "ALL" button but the texturemapping is gone

Any ideas?

Posted: Mon Aug 28, 2006 4:17 pm
by RC-1290
One tought, when you do merge, it creates a new polymesh, based on the original objects, so It skips textures becouse it can give strange effects... that's at least what I think... So I think you just have to do it again, or don't merge and just put em under same parent.

Rc-1290'Dreadnought'

Posted: Mon Aug 28, 2006 7:55 pm
by minilogoguy18
on mine it merges them but only works if they are using the same texture, there should be a merge button under texture mapping and also one for the bone weights to merge, but it might be because im using advanced and it does have more tools.

Posted: Tue Aug 29, 2006 10:05 am
by DooFi
lol even open-source-wings3d can do that :P