SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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VF501
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Re: SWBF Series Model Showcase Thread v3.0

Post by VF501 »

That really needs to go into the DMI project, now it just needs an engine effect that looks like powdered sugar.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Super_Clone »

I love it! If you feel like releasing it * coughcough * I wouldn't mind :P
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Re: SWBF Series Model Showcase Thread v3.0

Post by Null_1138 »

Nice donut! :funny2:
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

:funny2: :lol: most funny thing ive seen today!
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Re: SWBF Series Model Showcase Thread v3.0

Post by fiddler_on_the_roof »

lol,

nice, master ben
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

RPG-7, texture is photosourced.

Image

Just something I did when I was bored, I actually did horrible on the sights, as I haven't figured out how to not model centrifically in milkshape yet.

centrifically......Hm......Did I just make that up?
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

Nice! reminds me of COD4...
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Re: SWBF Series Model Showcase Thread v3.0

Post by Master_Ben »

:D Thanks all.
VF501 wrote:That really needs to go into the DMI project, now it just needs an engine effect that looks like powdered sugar.
If I ever get around to making a DMI lot, that's where it'll go. I got inspired to do it by DMIactually , someone made a donut shop (forget who) and well..... there it was! :P
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth-Revan »

nice bazuka lol
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Re: SWBF Series Model Showcase Thread v3.0

Post by Taivyx »

The warhead itself should be smaller, and the back end as well.
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bobfinkl
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Re: SWBF Series Model Showcase Thread v3.0

Post by bobfinkl »

Finally with the help of TheUltimat I have gotten my MP 40 ingame:
Hidden/Spoiler:
Image
And the wireframe:
Hidden/Spoiler:
Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

Oh MY GOODNESS!
i have never seen so much unnecassery edges 0.0

the model looks good btw
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Re: SWBF Series Model Showcase Thread v3.0

Post by General_Nate »

Wow! If you *cough* release it, that would go great in my Terminator map.
Nice job.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth Lampost »

That MP40 is nice! Isn't it usually held with one hand on the stick thing that houses the ammo?
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Re: SWBF Series Model Showcase Thread v3.0

Post by bobfinkl »

Divide that by 3 and you've got the accurate number of polies (it shows a lot of extra non-existant edges) 1227 really. And thanks for the positive comments everyone :) . It's a shame but it was useless by that time anyway (I might release it anyway eventually though...). It was but that requires new anims and that's not a very necessary thing for this weapon, we might add anims for it though.
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

:lol: love the flying donut, very original and it looks great! :D
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

The PPSh-41.
Hidden/Spoiler:
Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

a very good model
but maybe too detailed for battlefront?!
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

definately a very good model!
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Ping
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Re: SWBF Series Model Showcase Thread v3.0

Post by Ping »

fai222 wrote:The PPSh-41.
Hidden/Spoiler:
Image
Wait, didn't that gun have a drum clip?
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