Vehicle Sounds List

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sawyerdk9

Vehicle Sounds List

Post by sawyerdk9 »

I think it would be a good idea and it could save alot of time in us mappers/modders made a list of all the gibberish that needs to go into the SFX file for an era.

For example, by adding this to your XXXcw.SFX you will now have sounds for an ATTE.

// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
#ifplatform xbox pc
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerC01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 16000 pc 22050

..\..\global\effects\fs_walker_low01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc

// ATTE Weapons -----------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav wpn_ATTE_trtBlaster_fire -resample ps2 12000
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav wpn_ATTE_frontBlaster_fire -resample ps2 18000
#endifplatform ps2
//-----------------------------------------------------------------------------------------------


I just think it would be smart to do, or if would be great if someone made a SFX for all the vehicle sounds, but I'm not sure if there would be any reprocussions?
archer01

Post by archer01 »

If you're going to have a single file with all the sounds for an era, the only problem I can think of is memory usage. Aren't all sounds from an SFX loaded into memory when the game starts? If so, that's a LOT of memory wasted when it isn't necessary (they are wav files after all, ie no compression).

A possible solution to using too much memory might be to create a seperate SFX for each individual vehicle. Then you read in only the vehicle sound files you need.

Example:

Code: Select all

ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("dc:sound\\veh.lvl;atte")
ReadDataFile("dc:sound\\veh.lvl;atst")
..etc

Would that work without a problem?
sawyerdk9

Post by sawyerdk9 »

It might who knows. I'm not really into expiramenting with sound becuase I think it is a {BAD WORD}. You're right about the memory usage, I think it may have been Majin who said that it could only really handle about 1.5 actual worlds. As in sounds.

I want this to keep going so here is the AAT

// AAT ----------------------------------------------------------------------------------------------
#ifplatform xbox pc
//..\..\cw\effects\wpn_AAT_blaster_fire.wav -resample xbox 22050 pc 22050
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample xbox 20000 pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_AAT_blaster_fire.wav wpn_AAT_blaster_fire -resample ps2 16000
..\..\cw\effects\wp2_AAT_mainBlaster_fire.wav wpn_AAT_mainBlaster_fire -resample ps2 16000
..\..\cw\effects\wp2_AAT_missleLauncher_fire.wav wpn_AAT_missleLauncher_fire -resample ps2 16000
..\..\cw\effects\eP2_AAT_low_lp.wav eng_AAT_low_lp -resample ps2 3000
..\..\cw\effects\eP2_AAT_mid_lp.wav eng_AAT_mid_lp -resample ps2 6000
..\..\cw\effects\eP2_AAT_hi_lp.wav eng_AAT_hi_lp -resample ps2 16000
#endifplatform ps2
// --------------------------------------------------------------------------------------------------
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AceMastermind
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Vehicle sounds sfx list

Post by AceMastermind »

Hidden/Spoiler:
// Gunship ----------------------------------------------------------------------------------
..\..\cw\effects\eng_takeoff_gunship01.wav -resample ps2 16000 xbox 16000 pc 44100
..\..\cw\effects\eng_takeoff_gunship02.wav -resample ps2 16000 xbox 16000 pc 44100
..\..\cw\effects\R_LAAT_land01.WAV -resample ps2 16000 xbox 16000 pc 44100
#ifplatform xbox pc
//..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_rocket_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_repGunship_hi_lp.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_repGunship_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_repGunship_mid_lp.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------




// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform xbox pc
//..\..\global\effects\exp_obj_med05.wav -resample xbox 22050 pc 44100
//..\..\global\effects\exp_obj_med04.wav -resample xbox 22050 pc 44100
//..\..\global\effects\exp_obj_med03.wav -resample xbox 22050 pc 44100
//..\..\global\effects\exp_obj_med02.wav -resample xbox 22050 pc 44100
//..\..\global\effects\exp_obj_med01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_distant_medium01.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_distant_medium02.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample xbox 320 pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample xbox 320 pc 320
#endifplatform xbox pc
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform xbox pc
..\..\global\effects\exp_obj_small01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_small02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_small03.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_small04.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_small05.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_distant_small02.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_distant_small01.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_verydistant_small01.wav -resample xbox 320 pc 320
..\..\global\effects\exp_verydistant_small02.wav -resample xbox 320 pc 320
#endifplatform xbox pc

// ------------------------------------------------------------------------------------------



// AT Walker Common -ATAT ATST ATTE -----------------------------------------------------

// AT Walker Engine ATAT ATST ATTE
#ifplatform xbox pc
..\..\global\effects\eng_walker_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 16000 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 16000 pc 22050
#endifplatform xbox pc

// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
#ifplatform xbox pc
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerC01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 16000 pc 22050

..\..\global\effects\fs_walker_low01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc

// ATTE Weapons ---------------------------------------------------------------------------
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
//-------------------------------------------------------------------------------------------



// ----- AT-AT Weapons --------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_atat_chinBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_atat_headBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------



// ----- ATST Weapons ---------------------------------------------------------------------
..\..\gcw\effects\wpn_atat_chinBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav -resample xbox 22050 pc 44100



// Hailfire Droid / Snail Tank-------------------------------------------------------------------
..\..\global\effects\rcflak.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\rcvehiclemortar.wav -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
//..\..\cw\effects\wpn_hailfire_missile_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_hailfire_hi_lp.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_hailfire_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_hailfire_mid_lp.wav -resample xbox 11025 pc 22050
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------






// Spider Walker -----------------------------------------------------------------------------
#ifplatform xbox pc
..\..\cw\effects\wpn_spderWalker_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_spderWalker_laser_lp.wav -resample xbox 22050 pc 44100
..\..\cw\effects\fs_spiderWalker_01.wav -resample xbox 22050 pc 22050
..\..\cw\effects\fs_spiderWalker_02.wav -resample xbox 22050 pc 22050
..\..\cw\effects\fs_spiderWalker_03.wav -resample xbox 22050 pc 22050
..\..\cw\effects\hyd_spiderWalker_01.wav -resample xbox 22050 pc 22050
..\..\cw\effects\hyd_spiderWalker_02.wav -resample xbox 22050 pc 22050
..\..\cw\effects\hyd_spiderWalker_03.wav -resample xbox 22050 pc 22050
..\..\cw\effects\hyd_spiderWalker_04.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_spiderWalker_mid_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_spiderWalker_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_spiderWalker_hi_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------






// IFT-RFT ----------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc


// Beam Weapon Turrets
#ifplatform xbox pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
#endifplatform xbox pc
//-------------------------------------------------------------------------------------------




// STAP -------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\cw\effects\wpn_stap_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_stap_hi_lp.wav -resample xbox 32000 pc 22050
..\..\cw\effects\eng_stap_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_stap_mid_lp.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------




// Speederbike ------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\wpn_spdrbike_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\eng_distSpeederbike_lp.wav -resample xbox 22050 pc 22050
//..\..\global\effects\eng_speederbike_grit_lp.wav -resample xbox 22050 pc 22050
//..\..\global\effects\eng_doubleSpdBike_grit_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_speederbike_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav -resample xbox 11025 pc 22050
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------




// AAT --------------------------------------------------------------------------------------
#ifplatform xbox pc
//..\..\cw\effects\wpn_AAT_blaster_fire.wav -resample xbox 22050 pc 22050
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample xbox 20000 pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------




// Turret Fire--------------------------------------------------------------------------------
// All, Imp, Rep Huge Turret Fire
//..\..\global\effects\wpn_cap_turret_01.wav huge_turret01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_cap_turret_02.wav huge_turret02 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_Tant_turret_01.wav huge_turret03 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\C_IonCannon_fire01.WAV huge_turret04 -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_hailfire_missile_fire.wav huge_turret05 -resample ps2 16000 xbox 22050 pc 22050
// CIS Huge Turret Fire
//..\..\global\effects\wpn_CIS_turret_01.wav huge_cis_turret01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_CIS_turret_02.wav huge_cis_turret02 -resample ps2 16000 xbox 22050 pc 22050

// Big Turret Fire
// Anti Air Turrets
//..\..\global\effects\wpn_AAF_turret_01.wav AA_turret01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_AAF_turret_02.wav AA_turret02 -resample ps2 16000 xbox 22050 pc 22050




// Big Turrets
//..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav big_cis_turret -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav big_rep_turret -resample ps2 16000 xbox 22050 pc 22050
//..\..\gcw\effects\wpn_ATAT_chinBlaster_fire.wav big_imp_turret -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_rep_laserCannon_fire.wav big_turret02 -resample ps2 16000 xbox 22050 pc 22050



// Big Turret Fire ------------
#ifplatform xbox pc
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\wpn_IFT_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc





// Blue Stinger Missiles
#ifplatform xbox pc
..\..\cw\effects\wpn_drdFghtr_missile_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc


// Yellow Stinger Missiles
#ifplatform xbox pc
..\..\cw\effects\wpn_hailfire_missile_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc


// Proton Torpedo
#ifplatform xbox pc
..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc


// Bomb
#ifplatform xbox pc
..\..\gcw\effects\wpn_tie_bombLauncher_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc


// Beam Weapon Turrets
#ifplatform xbox pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
#endifplatform xbox pc


// Scout Lasers
#ifplatform xbox pc
..\..\cw\effects\wpn_jediStrftr_blaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc


// Recoilless
#ifplatform xbox pc
..\..\gcw\effects\wpn_ywing_blaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc



// Turret and Vehicle Chaingun
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
..\..\global\effects\chain_wind_lp.WAV wpn_chaingun_spin -resample ps2 11025 xbox 22050 pc 22050

// Shock Gun
..\..\global\effects\rcflak.wav -resample ps2 14000 xbox 22050 pc 22050
//-------------------------------------------------------------------------------------------




// Jedifighter, AnakinFighter------------------------------------------------------------------
..\..\global\effects\veh_jsf_accel_01.wav jedifighter_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_jsf_shpRll_01.wav jedifighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_jsf_deccel_01.wav jedifighter_shift_down -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
//..\..\cw\effects\wpn_jediStrftr_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_jediStrftr_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\eng_jediStarfighter_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_jediStarfighter_mid_lp.wav -resample xbox 22050 pc 22050
//..\..\cw\effects\eng_jediStarfighter_hi_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------



// CIS Droidfighter ---------------------------------------------------------------------------
..\..\global\effects\veh_dsf_accel_01.wav droidfighter_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_dsf_shpRll_01.wav droidfighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_dsf_deccel_01.wav droidfighter_shift_down -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_drdFghtr_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_droidStarfighter_low_lp.wav -resample xbox 12000 pc 22050
..\..\cw\effects\eng_droidStarfighter_mid_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_droidStarfighter_hi_lp.wav -resample xbox 20000 pc 22050
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------




// TriDroidfighter-----------------------------------------------------------------------------
..\..\global\effects\veh_tri_accel_01.wav tridroid_shift_up -alias ps2 droidfighter_shift_up -resample xbox 22050 pc 22050
..\..\global\effects\veh_tri_shpRll_01.wav tridroid_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\eng_triFighter_low_lp.wav -resample ps2 2000 xbox 5000 pc 8000
..\..\cw\effects\eng_triFighter_mid_lp.wav -resample ps2 11025 xbox 11025 pc 22050
..\..\cw\effects\eng_triFighter_hi_lp.wav -resample ps2 11025 xbox 16000 pc 22050
..\..\global\effects\veh_tri_deccel_01.wav tridroid_shift_down -resample ps2 16000 xbox 22050 pc 22050
//-------------------------------------------------------------------------------------------





// Arc170 -----------------------------------------------------------------------------------
..\..\cw\effects\eng_Arc170_hi_lp.wav -resample ps2 11025 xbox 11025 pc 22050
..\..\cw\effects\eng_Arc170_low_lp.wav -resample ps2 2000 xbox 4000 pc 22050
..\..\cw\effects\eng_Arc170_mid_lp.wav -resample ps2 11025 xbox 11025 pc 22050
//..\..\cw\effects\wpn_arc_fire_02.wav -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_arc_torpedo.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_Arc170_accel_01.wav Arc170_shift_up -alias ps2 jedifighter_shift_up -resample xbox 22050 pc 22050
..\..\global\effects\veh_Arc170_shpRll_01.wav Arc170_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_Arc170_deccel_01.wav Arc170_shift_down -alias ps2 jedifighter_shift_down -resample xbox 22050 pc 22050

// ------------------------------------------------------------------------------------------





// Vwing Grievousfighter----------------------------------------------------------------------
..\..\cw\effects\eng_v-wing_hi_lp.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\eng_v-wing_low_lp.wav -resample ps2 2000 xbox 8000 pc 16000
..\..\cw\effects\eng_v-wing_mid_lp.wav -resample ps2 18000 xbox 18000 pc 22050
//..\..\cw\effects\wpn_vwing_fire_01.wav -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_vwing_torpedo.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_vwing_accel_01.wav vwing_shift_up -alias ps2 droidfighter_shift_down -resample xbox 22050 pc 22050
..\..\global\effects\veh_vwing_shpRll_01.wav vwing_roll -resample ps2 16000 xbox 22050 pc 22050

..\..\global\effects\veh_cisBombr_accel_01.wav grievous_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_cisBombr_ShpRll_01.wav grievous_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_vwing_deccel_01.wav vwing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_cisBombr_deccel_01.wav grievous_shift_down -resample ps2 16000 xbox 22050 pc 22050
// ------------------------------------------------------------------------------------------





// TIE --------------------------------------------------------------------------------------
// ----- TIE Common -----
#ifplatform xbox pc
..\..\gcw\effects\wpn_tie_blaster_long.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_tieFighter_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_tieBomber_mid_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_tieFighter_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc

//-------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\veh_TriFighter_by_01.wav tri_flyby -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_01.wav nsf_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_02.wav cis_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_01.wav startup_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_02.wav arc170_startup -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_shutdown_light_01.wav
..\..\global\effects\veh_shutdown_light_02.wav cw_powerdown -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_01.wav heavy_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_02.wav shutdown_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_01.wav droidfighter_by_light -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_02.wav droidfighter_by -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_arc170_by_01.wav cw_flyby -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_arc170_by_02.wav
#endifplatform pc





// Alliance Gunship --------------------------------------------------------------------------
..\..\cw\effects\eng_takeoff_gunship01.wav -resample ps2 16000 xbox 16000 pc 44100
..\..\cw\effects\eng_takeoff_gunship02.wav -alias ps2 eng_takeoff_gunship01 -resample xbox 16000 pc 44100
..\..\cw\effects\R_LAAT_land01.WAV -resample ps2 16000 xbox 16000 pc 44100
#ifplatform xbox pc
//..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wp2_gunship_laser_lp.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_rocket_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_repGunship_hi_lp.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_repGunship_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_repGunship_mid_lp.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------




// Awing ------------------------------------------------------------------------------------
//..\..\gcw\effects\wpn_awing_fire01.wav -resample ps2 16000 xbox 22050 pc 44100
//..\..\gcw\effects\wpn_awing_fire02.wav -resample ps2 16000 xbox 22050 pc 44100
//..\..\gcw\effects\wpn_awing_torpedo.wav -resample ps2 16000 xbox 22050 pc 44100
..\..\gcw\effects\eng_awing_hi_lp.wav awing_hi -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\eng_awing_mid_lp.wav awing_mid -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\eng_awing_low_lp.wav awing_low -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\veh_awing_shpRll_01.wav awing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_awing_accel_01.wav awing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_awing_deccel_01.wav awing_shift_down -resample xbox 22050 pc 22050
#endifplatform xbox pc

// ------------------------------------------------------------------------------------------





// Xwing ------------------------------------------------------------------------------------
..\..\global\effects\veh_xwing_shpRll_01.wav xwing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_xwing_accel_01.wav xwing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_xwing_deccel_01.wav xwing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_xwing_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_xwing_torpedo_fire.wav -resample pc 44100
..\..\gcw\effects\eng_xwing_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_xwing_low_lp.wav -resample xbox 11025 pc 22050
..\..\gcw\effects\eng_xwing_med_lp.wav -resample xbox 11025 pc 22050
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------





// Ywing ------------------------------------------------------------------------------------
..\..\global\effects\veh_ywing_shpRll_01.wav ywing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_ywing_accel_01.wav ywing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_ywing_deccel_01.wav ywing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_ywing_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_ywing_ionCannon_fire.wav -resample pc 22050
//..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_ywing_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_ywing_low_lp.wav -resample xbox 11025 pc 22050
..\..\gcw\effects\eng_ywing_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------

#ifplatform pc
..\..\global\effects\veh_TriFighter_by_01.wav tri_flyby -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_01.wav nsf_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_02.wav cis_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_01.wav startup_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_02.wav arc170_startup -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_shutdown_light_01.wav
..\..\global\effects\veh_shutdown_light_02.wav cw_powerdown -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_01.wav heavy_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_02.wav shutdown_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_01.wav droidfighter_by_light -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_02.wav droidfighter_by -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_arc170_by_01.wav cw_flyby -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_arc170_by_02.wav
#endifplatform pc



// Snowspeeder -----------------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_snowSpder_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_snowSpder_towCable_att.wav -resample xbox 22050 pc 22050
//..\..\gcw\effects\wpn_snowSpder_towCable_fire.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\wpn_snowSpder_towCable_rls.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_snowspeeder_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_snowspeeder_low_lp.wav -resample xbox 16000 pc 22050
..\..\gcw\effects\eng_snowspeeder_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
// ------------------------------------------------------------------------------------------




// TaunTaun --------------------------------------------------------------------------------
#ifplatform xbox pc
effects\mvt_tauntaun_run_snow_L01.wav -resample xbox 22050 pc 22050
effects\mvt_tauntaun_run_snow_L02.wav -resample xbox 22050 pc 22050
effects\mvt_tauntaun_run_snow_R01.wav -resample xbox 22050 pc 22050
effects\mvt_tauntaun_run_snow_R02.wav -resample xbox 22050 pc 22050
effects\crtr_taun-taun_death.wav -resample xbox 22050 pc 22050
effects\crtr_taun-taun_grunt_01.wav -resample xbox 22050 pc 22050
effects\crtr_taun-taun_grunt_02.wav -resample xbox 22050 pc 22050
effects\crtr_taun-taun_grunt_03.wav -resample xbox 22050 pc 22050
effects\crtr_taun-taun_grunt_04.wav -resample xbox 22050 pc 22050
effects\crtr_taun-taun_hurt.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
//-------------------------------------------------------------------------------------------
sawyerdk9

Post by sawyerdk9 »

Are you sure that they all work? I know where to find everything and all but I wanted this to be like a for sure thing.
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AceMastermind
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Just try them

Post by AceMastermind »

sawyerdk9 wrote:Are you sure that they all work? I know where to find everything and all but I wanted this to be like a for sure thing.
Try them and find out.
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Post by PvtParts »

The big thing is isnt getting the sound calls, its making sure they dont overlap (as in two references, same file). This will cause a crash. The safest way to do it is once you get your unit sounds totally set up, then add vehicle sounds 1 at a time, searching your .sfx file for dupicate references as you add each individual sfx call.
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