Page 11 of 38
Posted: Fri Mar 24, 2006 10:58 pm
by EmperorDonkey
Yeah, i played a game with him a few hours ago and hes working on his final.
Posted: Sat Mar 25, 2006 2:01 am
by Stager00
Lord-Bandu
Glad you like it! I'm shooting for FINAL tomorrow evening.
I'd be VERY interested in your offer. You can PM me when your ready. It would be a fine addition to the FINAL.
Thanks again!
Posted: Sat Mar 25, 2006 2:27 pm
by Wadi
maybe raise the flight ceieling for fighters and add in hangar force-fields, so all units fly out in fighters rather than walk out?
Posted: Sat Mar 25, 2006 8:23 pm
by yodaminch
Might I suggest making 2 locals. One geonosians and one jedi to add to the chaos?
Posted: Sun Mar 26, 2006 1:28 pm
by Wadi
the jedi would pwn the geonosisans. better bulk up the geo numbers slightly to even it out. Although I do like the idea of all the nondescript jedi in there, just like in the movies.
Posted: Sun Mar 26, 2006 2:02 pm
by yodaminch
well obviously there should be more geonosians then jedi since that's how it was in the movie. But it would be nice to have even further chaos running around
Posted: Sun Mar 26, 2006 2:07 pm
by EmperorDonkey
I know your most likely already adressing this but: The cps in the hangers you cant spawn on and if u take over all spawn points but those u will start counting down to win.
I've tried making them all pawn up there so i could massacere with obi-wan. lol
Posted: Sun Mar 26, 2006 3:07 pm
by Stager00
The final is coming along, but a bit behind schedule. Lord-Bandu made an interesting offer, and Id like to wait and see if he is serious before I send out another. Hopefully before the night is through I can have it together.
I have tinkered around with Locals in the map(Jedi-Geonosians)...Not sure what ratio will make it in the Final though.
The reason the spawn points are disabled in the Cap ships is to keep the entire AI armies from spawning there and getting jumbled up before they can all fly out. The only solution I could find was spawning limited from Gunships.
On another Note..."Ep.3 Utapau" is moving nicely too. I've included some animation in that one(gunships dropping off and providing support)..it might be interesting. Its moving along into the "brutal" range like Geonosis did.
EDIT: Ill provide optional download links to V1.4for those who still cant download it later today.
Posted: Sun Mar 26, 2006 4:46 pm
by Darkwedge
Hey stager is there any chance with some of these "reworked" maps your doing will include the correct skin for the troopers? or do we still have to manage to somehow get ahold of those kinds of skins?
Posted: Sun Mar 26, 2006 5:25 pm
by Wadi
it might be an idea to put hangar force fields on the cap ships, so the only way troops can leave is in starfighters
Posted: Sun Mar 26, 2006 6:57 pm
by EmperorDonkey
Sooo.... Hows the final coming? You and Bandu speak? BTW wut was his offer anyway?
Cant wait!!
Posted: Tue Mar 28, 2006 9:37 am
by Aksel3
Yeah! I would love hear that to EmperorDonkey

Posted: Tue Mar 28, 2006 10:19 am
by Teancum
EmperorDonkey wrote:Sooo.... Hows the final coming? You and Bandu speak? BTW wut was his offer anyway?
Cant wait!!
Dude, it's been less than a half a day. Chill.
Posted: Tue Mar 28, 2006 10:36 am
by Stager00
Im working on it. Im haveing a serious problem with my Zeroedit, been fighting it for two days now. For some reason..the SAVE feature stopped working(as odd as that sounds). I can load up a map...make my changes..save it...and when i reload..its back the way it was. Ive tried everything.
Im uninstalling the mod tools now..and about to re-install. Hoping that will fix it.
Posted: Tue Mar 28, 2006 11:19 am
by LordGrievous13
Very nice map stager I can't wait to see the final
Posted: Wed Mar 29, 2006 12:58 am
by Stager00
Well, Got the mod tools problem fixed. Bad news is...I lost about 17 hours worth of work. Give me a few days to re-work the map(again)...
This effected Geonosis...Mustafar duel...and totally wiped out Utapau. I have alot of work ahead...good thing I enjoy this!
Posted: Wed Mar 29, 2006 2:44 am
by Lord-Bandu
Sorry man , been pre-occupied with the whole animation thing.
Its actually good that youv had problems ...for me anyway
Speak to ya soon
Posted: Wed Mar 29, 2006 3:16 pm
by Stager00
Ok..almost back to where I was.
Added: Sith Lord for CIS (generic..for balance)
Shields for cap ships
Mega turrets
Generic jedi running around
Geonosians
Astromech droids in ships
More ordinance effects(rumble....etc)
Better AI pathing
more equipement on the field
DOUBLED..almost tripled UNITS ON Field with unlimited reinforcements(my PC handles it fine...but may need to BETA test the perfromance on that, were talking 350 units on field!)
I was told that there couldnt be more than 64 per side...but after looking at some of the XL scripts from the shipped game...it was obvious that there were 80-120 per side on some maps...so now we have 150 per side plus locals.
Im going to have to re-beta the whole 300 units thing to see if it can run on the average PC. Ive had to up the flyers MEM pools to keep up with them. Ill post a BETA link likely late tonight(NOT FINAL..just a temp test of performance).
a few new screens...not much yet ---
http://www.savefile.com/files/6643459
Posted: Thu Mar 30, 2006 1:20 am
by plokoon761
sweet, your maps have been great dude, im really looking forward to your next version
p.s. you forgot 2 put a space so the link dosnt work, just thought id let u no
Posted: Thu Mar 30, 2006 2:13 am
by Stager00
Okay, Im uploading V1.5 now. Lots of improvements. This is NOT final yet, as I lost my data in a zeroeditor crash and Im having to backtrack.
This map has a HUGE amount of things going on...the unit count is unbelievable. What I need is for some to download and try this map on various machines to test for performance problems with this much battle action(VERY INTENSE). I wont be putting this version on the first page yet, as I need sort of "BETA" testing on the performance side.
If possible..please post how it runs(performance-wise) and what machine specs you are running with.
v1.5
http://www.savefile.com/files/5109918
Added Geonosians
Added Generic Jedi
Added Sith Lord for CIS
Added Auto-Turrets
Improved AI planning
Fixed mini-map
Added Vehicles to battlefield
Unlimited re-enforcements(in this version only)
Almost trippled the UNIT count...An unprecedented amount of Units present on the field now. Thus the need for testing on various computers.
And thanks for your support of this project everyone!