The New DMI Plan - ***DEADLINE JULY 30th***
Posted: Sun Jul 26, 2009 1:03 pm
Basic Descriptions
World
Sides
Game
How to Develop and Submit a City Lot
Make a claim to an empty lot in the Claims Topic.
New Claims are: OPEN
{Make all claims in the Claims Topic}
Download DMI assets: http://www.filefront.com/data+DMIzip/;1 ... einfo.html
What to do after downloading:
To make your layer work ingame:
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Deadlines
July 30th, 2010 – All lots must be submitted by this date in order to be incorporated in DMI Version 1.0

This is the entire city so far, all the big buildings are mine except for Mav's! *waiting for people to start modeling*
World
- Basic
The base world is a grassy valley with some rolling hills. There are mountains in the distance and a water inlet nearby.
City Lots
The city is located in the center of the map and is divided into blocks and then lots. Within each block, there are 4 equally sized lots (each 60x60 xsi units). Blocks are lettered A-P, and in each block the lots are numbered 1-4. Examples: P4, A2, C3.
Sides
- Base Classes
- Scout – uses long range combat and agility. Level 3 and up acts as a medic.
- Soldier – Straight damage-dealing. As level increases, firepower increases and speed decreases.
- Smuggler – "Mechanic," medium-damage but increased mobility at high levels.
Each base class has 5 levels. After reaching a certain amount of points, a player can unlock the next level.
Jedi
Jedi are reserved as the “police officers” of the city.
Game
- Still in the works, the main focus is to get the city built. It is likely the game will feature some sort of series of challenges that will earn you points. Either from fighting AI or from fighting other players.
How to Develop and Submit a City Lot
Make a claim to an empty lot in the Claims Topic.
New Claims are: OPEN
{Make all claims in the Claims Topic}
Download DMI assets: http://www.filefront.com/data+DMIzip/;1 ... einfo.html
What to do after downloading:
- Make a new world with the modtools (run from start menu), called DMI, with it's only mode being Hero Assault.
- Paste in the World and Common folder from the file you downloaded.
- In ZE, go to the Change: next to layers and it'll open the layer dialog box.
- Hit the "new" button.
- Right click on the new layer and rename it to your name.
- Always work in this layer, not the BASE layer, make sure you change it every time you start up.
To make your layer work ingame:
- Open ZE, load dmi.wld
- Click the Game Modes: CONFIGURE button. (by the layer thing)
- Under common layers, REMOVE YOUR LAYER THAT YOU CREATED. (don't worry, this doesn't delete it)
- Click on ELI under mode name.
- Under "Layers Used" click "add"
- Select the layer that you created, ex. DMI_Karnage
- Click the update REQ and Mode REQ button.
- Save world.
- Object limit: 25 objects
- You are restricted to a 60x60 region that extends upwards indefinitely (do NOT have objects outside this region at ANY height).
- Personal vehicles are allowed*
- Water or terrain cannot be modified, only objects in your layer.
*Vehicles allowed as long as they have no weapons. Please put your vehicle in a new side called DMS and use a vehicle spawn object in ZE.
- a msh folder including any NEW msh’s you added
- an odf folder including any NEW odf’s you added
- world1 including your .lyr file
- Any other assets essential to its operation.
_________________________________________________________________________________
Deadlines
July 30th, 2010 – All lots must be submitted by this date in order to be incorporated in DMI Version 1.0

This is the entire city so far, all the big buildings are mine except for Mav's! *waiting for people to start modeling*
