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Posted: Mon Jan 08, 2007 2:01 am
by Protector_Pulch
That's what I expected. This book simply couldn't be right all the time.
But on the other hand, it is important that it looks the way it looked in the movie, and the Complete Locations book perfectly recreates this. As it itself is intended to show the area like it is in the movies, the differences between book and movie will only be visible to those who watch the movie over and over again.
So IMHO, there's no reason not to stick to the book, since the discrepancy is a minor one, will hardly be noticed by ordinary gamers and using the book schematics allows to "score" as to the book owner, for he will see the book and compare, finding consistence.
But you've chosen the "trve" way, sticking to the movie. That's completely okay, because will rather remember the movie than the book. Simply stick to your decision, and you'll get great results.
Posted: Mon Jan 08, 2007 2:27 am
by Koolaid7g
Will do!
Sorry if I seemed a bit over-the-top a few posts back, but I merely meant repositioning stuff in the genroom area. Nuthin too much to sweat. Only puts me back a few days tops (with school and all again).
Posted: Wed Jan 10, 2007 12:28 am
by Yocki
Elmo said alot of pages ago:
"...there is, there could be a chance, if a jedi pushed you off the edge, that you could direct your fall to land on another platform below So it would produce a challenge which is good. And when playing singleplayer AI cant play as heroes so forget the push thing. YOu'd have the fun doin it! And the AI are so dumb I doubt they would use rockets against you... "
Can you put Archer01's "ZZZ" mod on this map which alows the AI to play as heroes? I love when I see Darth Maul at the streets of Mos Eisley... Seeing Darth Maul as Obi-Wan would be cool.
Posted: Tue Jan 16, 2007 2:57 am
by Koolaid7g
Update!
I've nearly finished modeling the gen room. Right now, I'm re-working the tube lasers with my own custom particle editor .fx files. I ran into Bandu's old problem with them, though. They turn off/on depending on A) how close you are to them B) what direction you look at them from and C) their viewable distance is terrible.
What I'm trying to do is do something with a lowrez object to combat the viewdistace problem. However, my attempts at creating a lowrez have been abysmal. Does anyone know how to do it?
Also, upon adding the tubelasers, it seems that lightsabers lose their edge, so to speak. They don't kill anyone and only pass through them without damage. Any fixes on that?
Posted: Tue Jan 16, 2007 3:21 am
by RAymo
WOW.
looking REAL good
Posted: Tue Jan 16, 2007 9:30 am
by Alpha
Amazing, absolutely amazing.
Posted: Tue Jan 16, 2007 1:21 pm
by Elmo
Oh man...
Posted: Tue Jan 16, 2007 1:31 pm
by Murdocr
@koolaid7g: to create a lowrez, i usually just make an object called something_lowrez. it works every time for me, and needs no odf registering. obviously change the something to a different name.
Posted: Tue Jan 16, 2007 1:33 pm
by minilogoguy18
you just have to make a low resolution object and give it the _lowrez suffix at the end of the name and that should be it, you dont have to define anything in the odf, just make sure its under dummyroot and if that doesnt work try making it child to the actual model.
Posted: Tue Jan 16, 2007 1:53 pm
by DarthD.U.C.K.
Posted: Tue Jan 16, 2007 5:19 pm
by FOOLIS
AMAZING!!!!

Posted: Tue Jan 16, 2007 6:23 pm
by DeathRow
Man! Look at that drop!
Posted: Tue Jan 16, 2007 7:46 pm
by trainmaster611
Yes, it looks like this is really getting along!
Now, how would adding a special effect to an object affect the lightsaber's ability to damage

Posted: Tue Jan 16, 2007 8:13 pm
by Epena
*wishes that Koolaid owes me favors*
Posted: Tue Jan 16, 2007 9:19 pm
by Elmo
Epena wrote:*wishes that Koolaid owes me favors*
rofl! What'd you make him do?

Posted: Tue Jan 16, 2007 11:08 pm
by Penguin
Sure are dedicated
Posted: Tue Feb 13, 2007 3:11 am
by Koolaid7g
Update!
Updates have been pretty few and far between as of late, and I apologize due in part to my workload at school. I'll keep y'all updated as I keep knocking stuff out.
Posted: Tue Feb 13, 2007 3:33 pm
by -Yock-
Suberb models.
Posted: Tue Feb 13, 2007 3:34 pm
by Tuskenjedi
That looks very much like the movie palace. I commend you!
Posted: Tue Feb 13, 2007 4:17 pm
by The_Emperor
Wawawiwa
Nice job!