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Re: Battlefront Extreme 2.1

Posted: Thu Nov 20, 2008 2:05 pm
by GangsterJawa
lesovikk1 wrote:2.1 does not work with the 2.0 conversion pack (in my view) because it stoped my swbf2 from working :yes: :funny2: i had to reinstall and reinstall the 1.1 patch and conversion pack so this makes me look forward to the 2.2 even more :clone:
agreed

Re: Battlefront Extreme 2.1

Posted: Thu Nov 20, 2008 2:07 pm
by Guest
2.1 isnt fully compatible with the Conversion Pack, but your game should still work, only some of the Conve Pack content would be missing
perhaps you did something wrong during the installation?

Re: Battlefront Extreme 2.1

Posted: Thu Nov 20, 2008 3:25 pm
by lesovikk1
nope i did it correctly except i did have 1.0 so that might of be the problem but this still makes me unable to wait for 2.2 :music: :yes: :clone:

Re: Battlefront Extreme 2.1

Posted: Thu Nov 20, 2008 5:21 pm
by Skipper 24
lesovikk1 wrote:nope i did it correctly except i did have 1.0 so that might of be the problem but this still makes me unable to wait for 2.2 :music: :yes: :clone:
i think having 1.0 is the problem. Hey Arc did you get those Convo pack assets you needed yet?

Re: Battlefront Extreme 2.1

Posted: Fri Nov 21, 2008 6:45 pm
by ARC_Commander
No... I won't be getting Conversion Pack assets until they're publicly released.

I've run into a weird problem with the B-Wing. The GCW space maps crash for no apparent reason (nothing in the log), and eventually I discovered that the B-Wing is the problem. No idea as to what's wrong with it, though.

Re: Battlefront Extreme 2.1

Posted: Mon Dec 01, 2008 7:59 pm
by Delta40
couldn't you remove it, or do you want it in there? you could try redoing whatever you did on it (start from scratch)


Also sometimes when I dl a side or sumthin like that it does the same thing

Re: Battlefront Extreme 2.1

Posted: Sun Dec 14, 2008 5:00 pm
by ARC_Commander
Okay, I've decided that this project will be released during Christmas Break. I will not be adding any new content from this point onwards, nor will I be waiting for any modders to release stuff that I could put in BFX. Unless DarthDUCK finishes working on the modified Jango model, Jango Fett will have jump jets. I am not aware of any crashes in BFX, and the only issues left are a weird Royal Guard cloth problem (looks bad while running), and the ARC-170's awkward handling.

Re: Battlefront Extreme 2.1

Posted: Sun Dec 14, 2008 5:09 pm
by H_BOMB
Sounds good! Wardrobe malfunctions and screwy fighters are something I can live with!

Re: Battlefront Extreme 2.1

Posted: Sun Dec 14, 2008 5:10 pm
by Nova Hawk
Great, glad to see the next version is finally going to be released.

Re: Battlefront Extreme 2.1

Posted: Sun Dec 14, 2008 5:32 pm
by Fluffy_the_ic
:D So this will be Convo Pack compatible this time?

Re: Battlefront Extreme 2.1

Posted: Sun Dec 14, 2008 5:45 pm
by Deviss
the side will be applied to all mod this time??

Re: Battlefront Extreme 2.1

Posted: Sun Dec 14, 2008 9:14 pm
by H_BOMB
So when does your winter break begin, ARC/ Mine is... Decmber 23rd becaused of the stupid teacher's strike that went on for about two weeks. What assets did you want from the convo pack anyway?

Re: Battlefront Extreme 2.1

Posted: Mon Dec 15, 2008 2:43 pm
by Skipper 24
I am glad to hear it is coming out during this Christmas break (19th December on for me). Is the ARC handling problem the same as in the current version because I liked that handling a lot actually.

Re: Battlefront Extreme 2.1

Posted: Mon Dec 15, 2008 3:26 pm
by Guest
finally, you made my day
i was just playing the previous version and then i thought i should check out the BFX thread
nice chistmas gift

Re: Battlefront Extreme 2.1

Posted: Mon Dec 15, 2008 5:34 pm
by Nova Hawk
Yes, definitely. My Christmas break is the 17th, well actually the 18th since that's when I have my last class.

Re: Battlefront Extreme 2.1

Posted: Mon Dec 15, 2008 5:46 pm
by Ping
My Christmas break starts on the 23rd. Pretty sure it will be released around that time period

Re: Battlefront Extreme 2.1

Posted: Mon Dec 15, 2008 6:24 pm
by Darth Revan
Great job ARC
Off Topic: Ha Im on christmas break for 8 weeks from December 10 to some day in january

Re: Battlefront Extreme 2.1

Posted: Mon Dec 15, 2008 6:30 pm
by Fluffy_the_ic
Lol, my break starts on the 19th. My first FULL day of break starts on mah Bday (aka the 20th) what a good bday, ain't it? I'll also be getting possibly my most WORTHWHILE gift yet. A new graphics card.

Re: Battlefront Extreme 2.1

Posted: Sun Dec 21, 2008 12:36 pm
by ARC_Commander
It's just about ready for release. :D I've fixed the Royal Guard cloth thing (or at least, chosen to ignore it :P), and the ARC-170 handling problem is fixed, to the best degree that I can fix it. No more B-Wing crashing, if I haven't mentioned it already. DarthDUCK just sent me a new Jango model, which I'll be trying out ASAP. If that works out, I'll put together the installer, and I'll get to work on releasing it.

Re: Battlefront Extreme 2.1

Posted: Sun Dec 21, 2008 1:44 pm
by lesovikk1
yes i cant wait to see this mod come out :faint: ....with the duel pistols too :greeny: (i love duel pistols) will the be the kotor era or will not as the conversion pack things aint come out yey :)