yuke5 wrote:What about Kingdom and Wookiees vs Order?
Too much strangers for the campain conquest, but I could feature Wookies in the normal conquest.
DarthSolous wrote:Or maybe Kingdom + Jedi vs Order + CIS?
2 vs 2 should be fun, but I think the Kingdom wouldn't fight together with Jedi.
For the Kingdom the Force is nothing but a tool for cheating in combat. They only see it as telekinesis and mind control, not as a celestial power that holds the universe together.
But the Kingdom will probably understand the concept of the Force after "visiting" the Temple on Coruscant, talking to the Council and doing a friendly match against them.
They would team up with the GAR and the Wookies though. Wookies, the Kingdom and of course the Clones esteem honor and loyality and are capable warriors.
Also, team Kingwook seems to win the poll.
not dead
Just letting you guys know that the project is still runing. I tweaked some weapon damages and fixed the spread. Before, zooming in would reduce the spreading of any weapon to zero, wich gives people an unfair advantage. Now, some weapons spray even more than before, but that's ok since almost every weapon does high damage.
The Kindom's troopers now use the unused human_lascannon_stand_runforward, because it looks actually pretty cool.
Kashyyyk conquest is working so far, but has some balance issues. The Kingdom has a fortified position, vehicles, wookies and outnumbers the Order by far, and still gets overrun.
I replaced the beam laser turrets from the stock tur side with epic scatterguns to act as anti-infantery (apart from what one could think, these things are not the cause for the inbalance).
Also, the Kingdom has one additional knight order.
Beeing german, I wanted one order to resemble the Ordo Teutonicus and here we go.
They act as heavy support units, having lots of health and shields at the price of mobility. Carry a Chaingun with insane rate of fire and lots of spraying (the bullets have low individual damage) and a Warhammer for punching people thru the air.