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Posted: Tue May 23, 2006 6:22 pm
by Vyse
That's a great skin but I am making one that has more of the markings of the Boss unit I will defintly keep it in mind. Since I am making a whole new model the projections won't excatly line up either.
RE: Re: RE: Re: RE: Re: RE: Republic Commando Mod/Map
Posted: Tue May 23, 2006 6:24 pm
by jangoisbaddest
Tried that with one of my Wookie classes. It doesn't work too well. My guess is that you will have to make a combo file from scratch, which is quite a task.
Re: RE: Re: RE: Re: RE: Re: RE: Republic Commando Mod/Map
Posted: Tue May 23, 2006 6:36 pm
by Vyse
jangoisbaddest wrote:Tried that with one of my Wookie classes. It doesn't work too well. My guess is that you will have to make a combo file from scratch, which is quite a task.
Are you talking about the knife throwing thing?
RE: Re: RE: Re: RE: Re: RE: Re: RE: Republic Commando Mod/Ma
Posted: Tue May 23, 2006 6:43 pm
by uttaresh
Can't you make the guy punch, but have a knife coming out of hand like wolverine?
Re: RE: Re: RE: Re: RE: Re: RE: Republic Commando Mod/Map
Posted: Tue May 23, 2006 7:05 pm
by jangoisbaddest
Vyse wrote:Are you talking about the knife throwing thing?
lol! My bad, I forgot there was a second page to this thread. I replied in haste. Yes, I was talking about the knife thing. And I hope I'm wrong, because combo files look like one big mess to me. A knife would be uber tho.
RE: Re: RE: Re: RE: Re: RE: Re: RE: Republic Commando Mod/Ma
Posted: Wed May 24, 2006 12:13 am
by Protector_Pulch
Folks, we definately got a problem :
Vyse said he's going to disable 3rd person camera - and you can only use melee weapons in 3rd person mode...
Well, how are going to implement the revive-system ?
And a little suggestion: Lower the upper bar of the helmet, it looks kinda "no-RC-like" to me.
Posted: Wed May 24, 2006 7:16 am
by CovertSniper
Wow this will be awesome Vyse, you are going to make a sev right?
Posted: Wed May 24, 2006 8:04 am
by uttaresh
My favourite is Scorch.
Posted: Wed May 24, 2006 8:36 am
by maxloef
wow looks ncie
best lines from Rc : Was it Red red green or red green red? And hes supposed to be our demolitions expert
Posted: Wed May 24, 2006 8:45 am
by Aksel3
I'm gonna so much cry if you remove the 3rd-person shooter view.
Posted: Wed May 24, 2006 9:07 am
by DakkerDB
This is so awesome! You wouldn't mind releasing the new commando model and skin after you release the map, now would you?

Posted: Wed May 24, 2006 9:09 am
by Teancum
I only see a few potential problems, but if you don't want it to be exactly 100% like RC, then you're okay.
1-If you're using the helmet visor as the First Person weapon, you'll have to add new animations to account for it, unless there's a hardpoint that doesn't animate taht you can attach the visor to.
2-Squad commands will be basically non-existant. Honestly the BF1 engine would fit squad commands better, but perhaps there's a way in the LUAs to reinstate the old commands. Have no idea though.
Posted: Wed May 24, 2006 10:09 am
by uttaresh
So, when can we expect this? I'm very impatient. I'll just freeze myself in carbonite till this mod comes out, okay?
Posted: Wed May 24, 2006 11:49 am
by Vyse
Teancum wrote:
1-If you're using the helmet visor as the First Person weapon, you'll have to add new animations to account for it, unless there's a hardpoint that doesn't animate taht you can attach the visor to.
What do you mean new animations? I already have it as a frist person weapon.... Also I am not going to worry about the whole squad commands, there is certian things that just aren't going to work
Aksel3 wrote:
I'm gonna so much cry if you remove the 3rd-person shooter view.
It won't be that bad lol.
Protector_Pulch
wrote:
Vyse said he's going to disable 3rd person camera - and you can only use melee weapons in 3rd person mode...
Technically if you put First person line in the odf it should work, but there would be the BF1 problem with sabers in FP.
uttaresh
wrote:
So, when can we expect this? I'm very impatient. I'll just freeze myself in carbonite till this mod comes out, okay?
I am going to finish Qui-gon and the sound for Bandu's DOF stuff for then I can consintrate on this 100%.
Posted: Wed May 24, 2006 11:55 am
by clonepilot1
this all looks very cool hope you pull it off

Posted: Wed May 24, 2006 12:47 pm
by Chris165
are you also gonna make stuff like the super battle droid from RC?
and what about the advanced dwarf spider droid? and the trandosian concussion rifle, that thing rocks...
Posted: Wed May 24, 2006 12:49 pm
by Murdocr
Vyse wrote:
Technically if you put First person line in the odf it should work, but there would be the BF1 problem with sabers in FP.
i had BF1 for ps2(must've been crazy

) so what exactly is the problem with sabers in FP for that game
Posted: Wed May 24, 2006 1:06 pm
by dreadlordnyax
sweet! an rc mod would be awesome!
dont know if it would be legal/helpful, but if it is, i extracted the rc skins from the map editor (for the actual rc game), let me know if you want them.
Posted: Wed May 24, 2006 1:13 pm
by uttaresh
WOW! How did you extract them?
Posted: Thu May 25, 2006 8:45 am
by Rpe7
Aksel3 wrote:I'm gonna so much cry if you remove the 3rd-person shooter view.
Me too !!! I really Love the looks and the RC Idea, But I like to change between the views and the 3d person is really cool ...