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TurretDispense Location?

Posted: Sun Jan 16, 2011 7:54 pm
by Master_Ben
I'm trying to create a dispensable turret for a vehicle that will consistently fall at the same place, that is, directly below the vehicle. However, when I launch it, even with the MinStrength and MaxStrength set to 0, it will be flung with the momentum of the flyer a very large distance away. I looked at psych0Fred's odf parameter list, and saw velocity under the dispenser section, so I added a velocity line and changed it to 0. This didn't help either. This brought the question to my mind: What defines where a dispensed turret is spawned? I see no code saying where. I ask this because my next thought was to make the turret spawn inside a box inside the vehicle, one that cannot be seen, which would be fine for my purposes.

So, can I accomplish my goal? Thanks.

On an added not, I spawned the dispensable with a barc speeder and it spawned on top of it, so I know that it's not spawned at the very edge of the model or something.

Re: TurretDispense Location?

Posted: Sun Jan 16, 2011 8:18 pm
by THEWULFMAN
Try giving those numbers a reverse value "-3.0"

Re: TurretDispense Location?

Posted: Sun Jan 16, 2011 8:33 pm
by Master_Ben
I tried that before, but it had no noticeable effect. If I set it to like -40 or something it might work, but that wouldn't be accurate enough for what I'm doing.