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Resizing Mine Glow

Posted: Wed Sep 13, 2006 4:36 pm
by Maveritchell
How does one resize the glow area around a mine? I'd like to create a spherical "shell" that encases the mine, which could be pseudo-accomplished by making the glow expand out to a diameter of roughly 5 meters.

Now, before you answer, take note: I've already created a weapon that is identical to the com_weap_inf_landmine (along with its associated exps) and placed it in my modded side (thus putting it under the wing of that side's "dc:"). It is correctly modified so that I know that weapon is being used, and my xxx_weap_inf_mine_dispenser is using it, and not the com_weap_etc. I've already adjusted the LightRadius in not only the landmine odf, but its two exp's odfs as well.

Any ideas?

RE: Resizing Mine Glow

Posted: Wed Sep 13, 2006 4:46 pm
by Qdin
I'm not sure about glow, actually. Since Glow is like a semi-rendered effect. it don't affect the rendering, but is like a seperate layer when rendered. Unless it's really glowing with lights :P so it affects meshes with shadows etc. :wink: it might be an adjustment made when exporting and can't be editted, and might as well be in the .odf. keep looking.

RE: Resizing Mine Glow

Posted: Wed Sep 13, 2006 5:43 pm
by PvtParts
Look for the trail effect in either the ord or regular odf of your landmine. Find that effect in data_MODID\Common\Effects and open it with your effects editor (if you havent got that working, search around to forums for how too). Then, open up the tree, and go to the Transformer section, open that up, and go to size. Make sure its set to Scale (in the dropdown window) and experiment with raising the scale of the light until you meet your needs. Once you finish save and exit, then clean and munge.

RE: Resizing Mine Glow

Posted: Thu Sep 14, 2006 3:28 pm
by Hebes24
You might be able to adjust the radius of the glow in the common odf via this line:

Code: Select all

LightRadius             = "3.0"
If you just want it for one side, add that to the odf for the weapon on that side and it will overrride the common settings.

Common odf name for mines:

com_weap_inf_landmine.odf

Re: RE: Resizing Mine Glow

Posted: Thu Sep 14, 2006 3:52 pm
by Maveritchell
Hebes24 wrote:You might be able to adjust the radius of the glow in the common odf via this line:

Code: Select all

LightRadius             = "3.0"
If you just want it for one side, add that to the odf for the weapon on that side and it will overrride the common settings.

Common odf name for mines:

com_weap_inf_landmine.odf
Like I emphasized in my first post, LightRadius was the first thing I tried. PvtParts is probably right, and really, I was hoping to just find a solution outside of ParticleEditor, because - for whatever reason - it crashes on startup, not due to the common .dll error, and I can't figure out why.

RE: Re: RE: Resizing Mine Glow

Posted: Thu Sep 14, 2006 4:27 pm
by Hebes24
Oops! Sorry, wasn't paying attention. :oops:

RE: Re: RE: Resizing Mine Glow

Posted: Thu Sep 14, 2006 4:59 pm
by PvtParts
How big do you want it, and which of the mine glow colors (red, blue, green, gold, and purple)

Ill do it for you, then send it to ya.

RE: Re: RE: Resizing Mine Glow

Posted: Thu Sep 14, 2006 6:08 pm
by somen00b

Re: RE: Re: RE: Resizing Mine Glow

Posted: Thu Sep 14, 2006 7:29 pm
by Maveritchell
somen00b wrote:how to start the particle editor:
http://www.gametoast.com/index.php?name ... pic&t=5322
Thank you, and I am aware of this. I'm a big fan of searching before I ask. I have a computer-related problem that disallows my running of the program.

And Pvt, if you could do one in the red and one in the orange, with a glow radius of ~4 meters, then I'd be most obliged (and you'd get another credit in my map ;)).