jdee/barc's Battlefront 1.5 Era mod released!

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jdee/barc
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jdee/barc's Battlefront 1.5 Era mod released!

Post by jdee/barc »

Hello everyone, I've just released the Battlefront 1.5 era mod for SWBF1 that I've been working on for the past year or so.

-The download is about 300 MB. You need about 1.65 GB of disk space for installing the mod.
-the installer is inside the zip archive. extract it before running the installer.
-Have Fun, and let me know what you think of it.


WIP Topic (not the download, but contains older screenshots): forums/viewtopic.php?f=1&t=25455

Download Link: http://dl.dropbox.com/u/33403316/Battle ... taller.zip

Readme
Hidden/Spoiler:
Readme


Battlefront 1.5 is the first attempt at an actual era mod for SWBF1. Based on a combination of two simple scripts, new game modes and eras can be added for new sides, while retaining stock sides and stock maps, and bypassing the addon map limit. It introduces worlds ported from SWBF2, community made worlds, and new modes, using new units, new vehicles, new heroes, and upgraded visuals

Installation Instructions
Before doing any of this, make sure you have the 1.2 Patch installed for SWBF

Extract the folders Data and AddOn. copy this into the destination box: C:\Program Files\LucasArts\star Wars Battlefront\GameData (or wherever your GameData folder exists)
Say yes to replace and/or overwrite for all items


optional if you don't want stock sides in maps included in mod (like bf2 conversions, and community made maps
remove the following folders from AddOn if you have them
myg1, kashunt, nab4, fel1, mus1, uta1, MCW (another Mygeeto conversion), FF1 (another Felucia conversion), chainisle, RSN, BEQ

IMPORTANT: AFTER INSTALLING, I AM ABSOLUTLEY SERIOUS, YOU MUST READ THE DOCUMENTS IN THE NEWLY CREATED FOLDER "DOCUMENTATION", ALTHOUGH, THE ONE ABOUT ANIMATION YOU CAN CHOOSE TO SKI

For those looking to install it on a mac, I'll put up a zip archive with the folders for manual install.
For those seeking to uninstall, an uninstaller will be made at a later time.


CREDITS
DEVISSR_REX and Icemember: A lot of the clone and stormtrooper model
AceMastermind: OOM Droid Models, backpackless droid models
battlebelk: core, mission, and common lvl builders
SleepKiller: new game fonts
DarthDUCK: Pistol animation, Remapped troopers
Kinetosimpetus: DC-17 Pistol
Rougeknight: Halo Gun Model
Maveritchell: Z-95 Headhunter Model.
Conversion Pack Team: Conversion Pack vehicle assets (in particular, the Star Viper)
Teancum: the missionlist script. Without it, this mod would not have eras and modes, also, his improved A-Wing
AQT: Jumptrooper, Stormtrooper skinpack, TFU Militia model, TORtrooper model
Zymotico: JK2 V-19
Imp_Strikeforce/Rebel_scum: Mygeeto, Mustafar, Felucia, and Utapau Conversions
Psych0fred: Chainisle Map, releasing fully working K-Wing, Light Attack Speeder, and HAG assets
BIG-Cooke: AAT skin
Dragonum: DC-15s Pistol
The Royal Guard was made for JKA by Eric Landenreau, and converted by DarthDUCK
ggctuk: Main play mod assets v6, Imperial Clone Commander skins, katarn trooper and incinerator trooper assets
arc_commander: BFX assets
bamdur: help with animations
Vyse for the Vibrosword?
Caleb117 for an alternative chaingun model
gogo12: Dantooine, Core Ship Map, Renegade Squadron Space Map (labeled as Space Kashyyyk)
THEWULFMAN: 501st clone skins
Pandemic for Stock Assets
Repsharpshooter for the E11s Model and DC-15ex model
OOM-9: DC-15 Carbine
MaxLoef: DC-15A Rifle texture
Darth_Spiderpig: Clone Flamethrower
CodaRez: EVO trooper, Improved IG88, Improved Stormtroopers
NOTE: GOGO12's RENEGADE SQUADRON MAP IS LISTED AS [MOD]SPACE KASHYYYK. I thought RENEGADE SQUADRON SEEMED BETTER FOR A STANDALONE MAP THAN A LARGE MOD.


BUGS
Utapau and Mygeeto occasionally have buggy collision issues.
AI pilots in Renegade Squadron map tend to fly into their own capital ships at the beginning of the mission
Bespin Platforms in CW mod era: Visual effects tend to short out and dissapear after a while. I have no idea as to why this is the case
the visual patch for the stock sides, i've tested to be multiplayer compatible, but I'm only 99% sure of that, not 100% sure.
Commander Cody and the Jumptrooper have bone-roots sticking out under their legs.
B1 droids look a bit awkward when they hold their pistols.
The ARF scout and clone engineer models for some reason won't conform to the skeletons that made them walk more realistcally, so they walk in the default animation that is ok, but makes them bend unnaturally to the left.
Thanks for downloading Battlfront 1.5!
The Royal Guard is scrunched up. I don't know what happened during the munging process, but it made everything about it twice as fat.

Screenshots: a lot of them.
Hidden/Spoiler:
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Last edited by jdee/barc on Mon Jun 27, 2011 12:34 pm, edited 2 times in total.
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Ginev
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Re: jdee/barc's Battlefront 1.5 Era mod released!

Post by Ginev »

Lol Download now.I love to try something new. :thumbs:
Darth_Spiderpig
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Re: jdee/barc's Battlefront 1.5 Era mod released!

Post by Darth_Spiderpig »

Nice, downloading now.


Oh btw, who made the flamethrower model shown in the sixth screen? :o
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jdee/barc
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Joined: Wed Aug 25, 2010 2:47 pm
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Location: Boston

Re: jdee/barc's Battlefront 1.5 Era mod released!

Post by jdee/barc »

:faint: you did. sorry. i kind of rushed the credits list so i'll fix that.


Before people begin bombarding me w/ questions about how to play multiplayer with the mod, here is the answer

[quote author=jdee-barc link=topic=3759.msg39311#msg39311 date=1309228884]
All maps work techincally but there are a few maps that should not be played in multiplayer The maps that should not be played in multiplayer are the following (because they are hero-mode maps. one hero unit (you vs. waves of enemies)

Maps that should not be played in multiplayer.
Mos Eisley in modded era (labeled Mos Eisley: hero assault, because it's one player vs. a ton of bots)
Space Kashyyyk (gog12's map. the way i have it set up, there is a ton of bugs
Hoth in modded era: too many bugs
Rhen Var Citadel: its a duel mode. Starkiller vs. Darth Vader. Meant for single player

Modded era maps have the symbole [MOD] before or after the title.
Stock eras on stock maps work in multiplayer. i just gave the stock sides a visual patch as well which retains multiplayer compatibility
[/quote]
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