Modtools Bonusstuff
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- DarthD.U.C.K.
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Modtools Bonusstuff
Post here bonusstuff from BF1 and BF2 modtools you found.
1. in the all side is the kwing: odf: all_fly_kwing, you have to make a new .req and you have to put it into the all.req file to use it.
1. in the all side is the kwing: odf: all_fly_kwing, you have to make a new .req and you have to put it into the all.req file to use it.
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Caleb1117
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RE: Modtools Bonusstuff
Thats all you need to make the K-wing work? Wow, Alot less then I expected.
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Alpha
RE: Modtools Bonusstuff
There's a section for this in the "Everything you need" thread I think.
- trainmaster611
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RE: Modtools Bonusstuff
I guess since this topic is already here, I would like to ask this question - where is the BF1 fountain assets?
I can't seem to find them anywhere 
- Teancum
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RE: Modtools Bonusstuff
From the FAQ
UNUSED VEHICLES:
Republic Swampspeeder - rep_hover_swampspeeder
Rebel Alliance K-Wing - All there, yet ODF is incomplete
Wookie Catamaran - MSH and textures only, no ODF (might start work on this)
UNUSED VEHICLES:
Republic Swampspeeder - rep_hover_swampspeeder
Rebel Alliance K-Wing - All there, yet ODF is incomplete
Wookie Catamaran - MSH and textures only, no ODF (might start work on this)
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Re: RE: Modtools Bonusstuff
-:oops: -deleted because stupidity-
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Last edited by DarthD.U.C.K. on Fri May 11, 2007 2:04 pm, edited 2 times in total.
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RE: Re: RE: Modtools Bonusstuff
he means this topic 
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Xavious
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RE: Re: RE: Modtools Bonusstuff
I found an interesting object the other day in the Coruscant world assets. Its called cor_Jedi_Temple.odf, in case you want to try it out. Its basicly the entire Jedi Temple map with some differences and a texture that is repeating white squares on an ugly green background.
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There is also this that I found in the ALL side folder. It is called rep_hover_combatspeeder.

This is as viewed in ultimate 3d unwrap. It doesn't export too well, or I haven't had any getting the entire model into XSI.
There is actually two models in the file, the one shown and one with LOD2 appended to all the parts and it is 75% bigger. There also isn't an ODF specifically for it either also there is another rep_hover_combatspeeder in the the REP sides folder which is different.

This is as viewed in ultimate 3d unwrap. It doesn't export too well, or I haven't had any getting the entire model into XSI.
There is actually two models in the file, the one shown and one with LOD2 appended to all the parts and it is 75% bigger. There also isn't an ODF specifically for it either also there is another rep_hover_combatspeeder in the the REP sides folder which is different.
