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Placing Doors [SOLVED]

Posted: Mon Jun 29, 2009 5:10 pm
by MandeRek
I made my own doors (thanks Frag for great tut) but I have a problem. Although I made a lowrez model, for both doors and building (the other object I need the door for) but both don't show up in ZE, making it a bit impossible for me to place the door on exactly the goood spot! I applied edit flags to make both objects transparent. Anyone ideas?

Re: Placing Doors

Posted: Mon Jun 29, 2009 5:16 pm
by DarthD.U.C.K.
did you hide the lowrezmodels in xsi?

Re: Placing Doors

Posted: Tue Jun 30, 2009 12:00 am
by FragMe!
Don't hide the lowres, the game will do it. It will show up in ZE and makes it a lot easier to place.

Re: Placing Doors

Posted: Wed Jul 01, 2009 4:20 am
by MandeRek
I didn't hide it, for both models. This is why I posted this topic.

Re: Placing Doors

Posted: Wed Jul 01, 2009 12:45 pm
by Maveritchell
I do not know why it turned out like it did, but you could always create an unanimated model of your door, export that, and use it for the ZE mesh but not the ingame mesh.

Re: Placing Doors

Posted: Wed Jul 01, 2009 1:53 pm
by FragMe!
Question, did you envelope the lowres? If so try removing the enveloping.
Also is the lowres directly under the dummyroot?

Re: Placing Doors

Posted: Wed Jul 01, 2009 4:46 pm
by MandeRek
@Frag - It was enveloped, and placed correctly within the hierarchy. I just used another model, as Mav said, and it's fine now. This can be locked! Thanks a lot for the help and advice!