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Re: Mass Effect: Unification (build 1130/03)

Posted: Sun Dec 08, 2013 2:51 pm
by Marth8880
Tech Armor! :o
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Re: Mass Effect: Unification (build 1130/03)

Posted: Sun Dec 08, 2013 2:58 pm
by Zapattack1234
*slow clap* most impressive :vader2:

Re: Mass Effect: Unification (build 1208/03)

Posted: Sun Dec 08, 2013 10:42 pm
by yuke5
Wow. That's pretty sweet. How are you integrating it into SWBFII? It seems like tech armor would be pretty tough to code for.

Re: Mass Effect: Unification (build 1208/03)

Posted: Sun Dec 08, 2013 10:48 pm
by Marth8880
It's just part of the unit mesh. :(

Re: Mass Effect: Unification (build 1208/03)

Posted: Sun Dec 08, 2013 10:51 pm
by yuke5
Oh. :(

Well, it sure does look really cool!

Re: Mass Effect: Unification (build 1208/03)

Posted: Mon Dec 09, 2013 2:06 pm
by Marth8880
Welp, adding tabs in the config utility works. :P (As does most of the rest of it. :) )

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Re: Mass Effect: Unification (build 1208/03)

Posted: Mon Dec 09, 2013 6:29 pm
by Dreadnot9
Marth8880 wrote:Welp, adding tabs in the config utility works. :P (As does most of the rest of it. :) )

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Fantastic!
I like the huge variety of options :)

Re: Mass Effect: Unification (build 1208/03)

Posted: Tue Dec 10, 2013 3:42 pm
by Locutus
That looks like a great feature!

Now all that's missing are more custom maps :wink:

Re: Mass Effect: Unification (build 1209/03)

Posted: Tue Dec 17, 2013 2:40 am
by Marth8880
Hey guys. Work on the 1.11 patch is already underway, so I thought I'd let you all in on what's been going on with the changes that have been made thus far.

https://dl.dropboxusercontent.com/u/38430663/Mass%20Effect%20Mod/Documents/Logs/changelog_r3_refined.txt

Also, a few notes about the release:
- Like R2, R3 will be a full release instead of a patch, meaning you'll be re-downloading everything. Again. I know, I know, it's a big download and whatnot, but we need to convert the uninstaller to batch format so it will always uninstall everything instead of the files its version of the installer extracted. Hopefully we won't have to do something like this again.
- The configuration utility finally works as intended! :D (And at all!) It's pretty great, and incredibly handy both for playing the game casually and testing, so yeah, that will be a thing in R3 as well.

Questions? Comments? Concerns? Post 'em below!


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Playing with SweetFX ENB Injector. :o

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Re: Mass Effect: Unification (build 1209/03)

Posted: Tue Dec 17, 2013 8:51 am
by AQT
Looking awesome as usual, Marth! :thumbs:

Re: Mass Effect: Unification (build 1209/03)

Posted: Tue Dec 17, 2013 11:22 am
by JimmyAngler
yeah I have the sweet fx thingy too. only problem is that it takes forever to load

Re: Mass Effect: Unification (build 1209/03)

Posted: Wed Jan 15, 2014 6:56 pm
by KeepAmazinn
Will you guys be adding fem shep or any other party members from the game as additional heroes? EX. like Miranda or Grunt?

Re: Mass Effect: Unification (build 1209/03)

Posted: Wed Jan 15, 2014 6:59 pm
by Marth8880
Yes.

Re: Mass Effect: Unification (build 1209/03)

Posted: Fri Jan 17, 2014 10:44 pm
by TWINKEYRUNAWAY
Is that sweetFX enb injector a public file or something exclusive to your project? :o

Re: Mass Effect: Unification (build 1209/03)

Posted: Fri Jan 17, 2014 11:27 pm
by JimmyAngler
'tis a public file. google it

Re: Mass Effect: Unification (build 10125/03)

Posted: Sat Jan 25, 2014 3:59 pm
by Marth8880
Geth Plasma SMG is finally in-game!
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Model and textures by agentsmith38.

Re: Mass Effect: Unification (build 10125/03)

Posted: Sat Jan 25, 2014 4:13 pm
by AQT
That thing looks spectacular, guys! About time the Geth got a new weapon. :)

Re: Mass Effect: Unification (build 10125/03)

Posted: Sat Jan 25, 2014 4:23 pm
by JimmyAngler
simply spectacular.
@AQT yeah, it is nice how you are giving Geth their own weapons now, I always thought that they needed some.
@Marth
Are you going to change the Juggernaut's chaingun something other that the stock BF2 one? that was my least favorite of all the weapons. (It seemed kind of lazy to not model just one chaingun for him)

Re: Mass Effect: Unification (build 10125/03)

Posted: Sat Jan 25, 2014 5:38 pm
by THEWULFMAN
JimmyAngler wrote:Are you going to change the Juggernaut's chaingun something other that the stock BF2 one? that was my least favorite of all the weapons.(It seemed kind of lazy to not model just one chaingun for him)

Well I'm sorry I don't work fast enough for you. For months I was the only active artist the team had (still am really), since Scott took a break from working for about a year. So on the list of priorities, the Spitfire (the 'chaingun') was pretty low. I would have made it sooner, but the only reference for it is this. It's one of the few weapons we don't have a proper reference (like this) for, and thus modeling it would be amazingly hard without it. I've contacted the guy who makes our references, but he's too busy with life to get it done yet. So in the meantime I've made the Phalanx, Shuriken, Scimitar, and loads of other assets.

But then again, I'm just lazy aren't I.

Re: Mass Effect: Unification (build 10125/03)

Posted: Sat Jan 25, 2014 5:46 pm
by JimmyAngler
I didn't mean it like that. I had no idea you were the "only" weapon maker. I praise all of your work Mr. Wulf, I can see you carry the team on your back.

Edit: I never knew you guys used references that extreme. I only ever have a front and side view of my model (see master chief). Do you think it helpful to invest in a reference maker?