Page 1 of 4

BF2 Mod Tools RELEASED

Posted: Tue Feb 21, 2006 8:30 pm
by TAW_pinx

Posted: Tue Feb 21, 2006 8:31 pm
by EraOfDesann
OMG!!!! :cry: *screams like a girl and sprints to fileplanet*

Posted: Tue Feb 21, 2006 8:41 pm
by Bobafett16
YAYAYYAYAYYAYYAY W00T!!!! oh man! Thank you pandamenic!! :D :D :D :D :D :twisted: :shock:

Posted: Tue Feb 21, 2006 8:43 pm
by TAW_pinx
Can someone confirm if a paid Fileplanet acct. is needed?

Someone just told me it's not...w00t, that's a relief.

Posted: Tue Feb 21, 2006 8:44 pm
by Delta_57_Dash
YYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

Posted: Tue Feb 21, 2006 8:51 pm
by Le_Jedi_Fou
TAW_pinx wrote:Can someone confirm if a paid Fileplanet acct. is needed?
You don't need to pay anything. If you're a subscriber, like me, you can download the tools right away.
In both cases, you need to be registered and logged on FilePlanet before you can download the tools.

Edit : here's the content of the readme.txt
==================================================
==================================================
========Star Wars Battlefront II Mod Tools========
==================================================
==================================================

Welcome to the Star Wars Battlefront 2 Mod tools.

This is a beta release of the Battlefront II mod tools. This release of the tools should give you everything you need to make mods for Star Wars Battlefront II, including the original assets that were used to make the game (minus sounds, and movies, which we could not release due to file size and licensing issues).


For more information about the usage of this mod kit, see the EULA included in this mod tools release.

Please send any feedback to [email protected]


Below is a list of the documentation provided, and what that documentation contains.

\Documentation\
Getting Started.doc
- A step by step guide on how to go about starting your first Battlefront II mod. Start here when making a new mod for Battlefront II, this will guide you through the basics.

Getting Started-Space notes.doc
- An addendum to the Getting Started Guide which goes over some important issues pertaining to making a new mod including Space content.

animation_guide.doc
- Details the process of creating, and exporting animations

art_guide.doc
- Details the process of creating, and exporting art assets from XSI

Battlefront2_scripting_system.doc
- A technical document listing all of the LUA script commands, and call backs available for use in Battlefront II

Battlefront II Mission LUA Guide.doc
- Breaks down the mission scripts from Battlefront II line by line, explaining what each line does

Battlefront II Space LUA Guide.doc
- Same as the above, except breaks down the space scripts

BF2 Jedi Creation.doc
- Outlines the process of creating new heroes/sides in Battlefront II

BF2_lighting.doc
- Explains the new lighting system in Battlefront II and how to use it

BF2_materials.doc
- Explains the new material system in Battlefront II

BF2_PortalSystem.doc
- Explains the portal system, which is new to Battlefront II

FlyerSplineFollowing.txt
- Explains how to set up splines for space maps which the AI flyers use to follow

game.doc
- A document originally created for Battlefront 1, which explains some basic fundamentals of the Battlefront gameplay. (note, this document was created for Battlefront 1, but still contains information pertinent to Battlefront II gameplay, and systems)

misc_documentation.doc
- This document was put together from a few different internal docs that we used while developing the game, and is meant only to provide some additional miscelaneous information that might be useful to mod authors.

odf_guide.doc
- This document goes over important aspects of the ODF (object definition file) system in Battlefront II.

procedural animation mode.doc
- This document describes how to use the procedural animation system in battlefront II (basically making objects move around in your level)

ZeroEditor_GameModes.doc
- Explains how to use layers, as they pertain to game modes in Battlefront II

ZeroEditor_guide.doc
- Explains the features, and their usage in ZeroEditor, our proprietary level editor.

combo.txt
- A commented combo file, that will likely confuse you. Don't worry, this stuff is also documented elsewhere.
Edit 2 : there's a XSI add-on file, I guess an XSI exporter to SWBF2 model format
PandemicBF2.xsiaddon

Posted: Tue Feb 21, 2006 9:04 pm
by Assasin_Clone
oh... my... GOD... finally tools and more tools!

Posted: Tue Feb 21, 2006 9:24 pm
by hooteni
hey, mebbe the patch sucked cus they spent all their time on making the tools good., it sounds like they put much more effort into here than there.

Posted: Tue Feb 21, 2006 9:31 pm
by future
Excellent. Thanks Pandemic - and now i'm waiting for YOUR mods, guys & gals.

Posted: Tue Feb 21, 2006 9:38 pm
by Delta_57_Dash
don't rush me :P (dangit 4 1/2 dl after half-hour in line...crap half to go to bed too :?)

Posted: Tue Feb 21, 2006 9:51 pm
by EraOfDesann
Oh man I'm so excited! I need to start thinking of ideas!

Posted: Tue Feb 21, 2006 9:52 pm
by Darth-Derkie
Finally! I will test them out tomorrow! :D

Posted: Tue Feb 21, 2006 9:54 pm
by Slayer_Hunter_J
[GT]EraOfDesann wrote:Oh man I'm so excited! I need to start thinking of ideas!
Oh man! Me too!

Posted: Tue Feb 21, 2006 10:00 pm
by Trans
:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D

Posted: Tue Feb 21, 2006 10:01 pm
by drummerzoid1
wow the tutorials they put in are going to be very useful!
wow this is going to be a longggggggggggggggggggggggg download, 3 long hours, i'll be asleep when it's done :(

Posted: Tue Feb 21, 2006 10:06 pm
by Delta_57_Dash
yay! *thinks up rogue clones v2*
*thinks up elite sides mod v2*

WOOT lots to keep me busy!

Posted: Tue Feb 21, 2006 10:09 pm
by Slayer_Hunter_J
I know, cause i have no clue how to map.

Posted: Tue Feb 21, 2006 10:27 pm
by Ace_Azzameen_5
Somebody please recompress to rar or preferably 7-zip(5mb download, well worth it!) and upload it to gametoast or filefront. I despise fileplanet, and their long lines. . .

Posted: Tue Feb 21, 2006 11:06 pm
by Epena
Diet Dr. Pepper. Right.

By the ooks of the readmes in there, this won't suck. If it does I'll -kill-.

Note that it says it's the beta MOD Tools.


(...like the full version will ever be released)

And, yeah. Filefront owns fileplanet...

Posted: Tue Feb 21, 2006 11:07 pm
by Bobafett16
only 1 hr download time for me! making Raxus Prime(time that i am working on it is 10:06 PM)
YAY oh man i can't belive the tools are finally out! w00t1