Hidden/Spoiler:
[code][WeaponClass]
ClassLabel = "invisibility"
[Properties]
Label = "Invisibility Field"
AnimationBank = "tool"
//OffhandWeapon = "1"
//FireAnim = "2"
GeometryName = ""
HighResGeometry = ""
HUDTag = "hud_stealth"
//ChargeUpEffect = "com_sfx_chargeup"
//MuzzleFlash = "med_muzzle_flash"
//FlashColor = "80 80 255 255"
//FlashLength = 0.025
//FlashLightColor = "220 220 255 175"
//Discharge = "med_smoke_effect"
//RoundsPerClip = "32"
ReloadTime = "0.0"
HeatPerShot = "5.0" // only allow player to fire every 5 seconds
HeatRecoverRate = "1.0"
HeatThreshold = "0.01"
InitialEnergyDrain = "20.0"
EnergyDrain = "18.0"
//EnergyDrainRate = "15.0"
InitialSalvoDelay = "0.3"
InvisibilityTrigger = "toggle"
InvisibilityPersistTime = "1.0"
InvisibilityMax = "1.0"
InvisibilityMin = "0.3"
SpeedForInvisibilityMax = "6.5" // normal run
SpeedForInvisibilityMin = "9.5" // full sprint
InvisibilityIncRate = "0.6"
InvisibilityDecRate = "0.9"
FlickerAmplitude = "0.5" // decrease invisibility by 0.5
FlickerTimeMin = "6.0" // randomly every 5 to 10 seconds
FlickerTimeMax = "12.0"
TargetLock = "1" // when firing, activate target lock
//ZoomMin = "2.0"
//ZoomMax = "2.0"
//ZoomRate = "0.0"
//FirePointName = "hp_fire"
ModeTexture = "HUD_weap_semiauto"
//ModeTextureColor = "42 235 42 100"
ReticuleTexture = "reticule_rifle"
ScopeTexture = "weapon_scope2"
TriggerSingle = "1"
LockOnRange = "24.0"
MaxRange = "24"
OptimalRange = "24"
MinRange = 0"
LockTime = "0.0"
AutoAimSize = "2.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.5"
ChargeDelayHeavy = "2.2"
RecoilLengthHeavy = "0.25"
RecoilStrengthHeavy = "2"
RecoilDecayHeavy = "0.0"
FireSound = "all_weap_invisibility_fire"
//ReloadSound = ""
WeaponChangeSound = ""
ChangeModeSound = ""
FireEmptySound = ""
ChargeSound = ""
ChargeSoundPitch = "0.05"
OverheatSound = ""
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
JumpSound = ""
LandSound = ""
RollSound = ""
ProneSound = ""
SquatSound = ""
StandSound = ""
//NextCharge = 0.25
//HeatPerShot = "0.6"
//AmmoPerShot = 1
//NextCharge = 0.5
//HeatPerShot = "0.65"
//AmmoPerShot = 2
//NextCharge = 0.75
//HeatPerShot = "0.8"
//AmmoPerShot = 3
//NextCharge = 0.99
//HeatPerShot = "1.0"
//AmmoPerShot = 4
[/code]
ClassLabel = "invisibility"
[Properties]
Label = "Invisibility Field"
AnimationBank = "tool"
//OffhandWeapon = "1"
//FireAnim = "2"
GeometryName = ""
HighResGeometry = ""
HUDTag = "hud_stealth"
//ChargeUpEffect = "com_sfx_chargeup"
//MuzzleFlash = "med_muzzle_flash"
//FlashColor = "80 80 255 255"
//FlashLength = 0.025
//FlashLightColor = "220 220 255 175"
//Discharge = "med_smoke_effect"
//RoundsPerClip = "32"
ReloadTime = "0.0"
HeatPerShot = "5.0" // only allow player to fire every 5 seconds
HeatRecoverRate = "1.0"
HeatThreshold = "0.01"
InitialEnergyDrain = "20.0"
EnergyDrain = "18.0"
//EnergyDrainRate = "15.0"
InitialSalvoDelay = "0.3"
InvisibilityTrigger = "toggle"
InvisibilityPersistTime = "1.0"
InvisibilityMax = "1.0"
InvisibilityMin = "0.3"
SpeedForInvisibilityMax = "6.5" // normal run
SpeedForInvisibilityMin = "9.5" // full sprint
InvisibilityIncRate = "0.6"
InvisibilityDecRate = "0.9"
FlickerAmplitude = "0.5" // decrease invisibility by 0.5
FlickerTimeMin = "6.0" // randomly every 5 to 10 seconds
FlickerTimeMax = "12.0"
TargetLock = "1" // when firing, activate target lock
//ZoomMin = "2.0"
//ZoomMax = "2.0"
//ZoomRate = "0.0"
//FirePointName = "hp_fire"
ModeTexture = "HUD_weap_semiauto"
//ModeTextureColor = "42 235 42 100"
ReticuleTexture = "reticule_rifle"
ScopeTexture = "weapon_scope2"
TriggerSingle = "1"
LockOnRange = "24.0"
MaxRange = "24"
OptimalRange = "24"
MinRange = 0"
LockTime = "0.0"
AutoAimSize = "2.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.5"
ChargeDelayHeavy = "2.2"
RecoilLengthHeavy = "0.25"
RecoilStrengthHeavy = "2"
RecoilDecayHeavy = "0.0"
FireSound = "all_weap_invisibility_fire"
//ReloadSound = ""
WeaponChangeSound = ""
ChangeModeSound = ""
FireEmptySound = ""
ChargeSound = ""
ChargeSoundPitch = "0.05"
OverheatSound = ""
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
JumpSound = ""
LandSound = ""
RollSound = ""
ProneSound = ""
SquatSound = ""
StandSound = ""
//NextCharge = 0.25
//HeatPerShot = "0.6"
//AmmoPerShot = 1
//NextCharge = 0.5
//HeatPerShot = "0.65"
//AmmoPerShot = 2
//NextCharge = 0.75
//HeatPerShot = "0.8"
//AmmoPerShot = 3
//NextCharge = 0.99
//HeatPerShot = "1.0"
//AmmoPerShot = 4
[/code]
2. Is it possible to change how the transparent "cloaked" model looks in-game?
Thanks.


