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Wavemode - How to?
Posted: Fri Oct 30, 2009 8:52 am
by [Skirata]Darman[M]
Hey GT, I wanna put a Wave mode in a map but I don't know how.
Is it like a mission with many Ai Ambushs and new trigger regions are setuped when the timer has counted to 0?
Or are there many teams, that spawn one after another?
Could someone who already has made a wavemode post his script as example?
THANKS

Re: Wavemode - How to?
Posted: Fri Oct 30, 2009 9:08 am
by StarkillerMarek
No, it is just one team. The only one who actually made wave mode I think was Mav.
Bascially it just start timers, and then at the end of the timer AIs are ambushed at a certain ambush counts.You may want to view some of the stock scripts to really get used to some lua scripting. All scripts that have obectives end with a "c". Fo example, DEAg_c.
Most of Mav's wave modes also featured additional objectives.
Re: Wavemode - How to?
Posted: Fri Oct 30, 2009 9:11 am
by mswf
Didn't Maveritchell release an example script for the Wave Mode?
Re: Wavemode - How to?
Posted: Fri Oct 30, 2009 9:14 am
by [Skirata]Darman[M]
where? I found none in the FAQ
Re: Wavemode - How to?
Posted: Fri Oct 30, 2009 9:28 am
by mswf
Oh, here's a similar topic:
http://www.gametoast.com/forums/viewtop ... 27&t=18456
You can ask Maveritchell how he set the basics up, but you would have to do the most part of the scripting yourself. (I was wrong about him releasing it though)
Re: Wavemode - How to?
Posted: Fri Oct 30, 2009 5:05 pm
by Sky_216
There's also what I think of as a more "traditional" wave mode made by RepSharpshooter for Battle Arena 2 - in which you have a certain amount of time, then a bunch of enemies appear, once they're all killed you get another short amount of time to get to cover, once that time's up more enemies appear etc etc.
Not as fast paced + should really use a small area/your own map.