Page 17 of 74

Posted: Wed Jan 17, 2007 6:56 pm
by Elmo
those look awesome vyse I'd say they'd make perfect models for a subway map and/or a Coruscant "sky" map :P

Posted: Wed Jan 17, 2007 9:24 pm
by minilogoguy18
the textures just look stretched and kinda blurry but they remind me of either the endar spire halls or the halls on the Taris upper city apartments.

Posted: Thu Jan 18, 2007 4:45 am
by Qdin
you said it, I thought it. but for some reason it still looks natural enough - I'd say Vyse was lucky :P

Did you do it on purpose or...?

Posted: Thu Jan 18, 2007 5:39 pm
by Basterd
cool things..all of u!!!!!! :P :dsaber:

Posted: Thu Jan 18, 2007 7:01 pm
by trainmaster611
Vyse wrote:
Image

Image
So what place is this??? :?:

Posted: Fri Jan 19, 2007 4:29 am
by Qdin
Doesn't matter :P

Vyse, you see on the 1st of those pics on the ground? whenever the 'tiles' are getting rotated you'll get a VERY ugly edge and seam... :? Maybe making a bent version with its own texture would make it easier to use for other's? :wink:

Posted: Fri Jan 19, 2007 5:09 pm
by Vyse
Its not really a specific place. ;)

I was thinking maybe the fuzzyness was coming from how the actually texture is processed by the game engine. If I rotated it in the texture editor instead of freezing it and then bending the actually mesh would it help you think?

Posted: Fri Jan 19, 2007 6:39 pm
by Vyse
Here is my first attempt at a Death Star surface map. Only problem is, it lags like crazy. I could decrease the view distance though, and make the lowrez really lowrez.

Image

Posted: Fri Jan 19, 2007 6:45 pm
by Qdin
first of all, it depends on how you bend it :P you gotta keep a 'connection' betweek them :wink:

and 2nd of all: if you release a Death Star like this I'll personally give you a warning or two... -_-' See along the sides of the 'walls'? SO much distortion :o and you should've used bumpmaps instead for the low_res.

You'd better fix all that distortion, Vyse... *shakes fists very threatening* :P

the good is... I like the cockpit on the Xwing! :D

Posted: Fri Jan 19, 2007 7:03 pm
by Vyse
If your talking about the sides of all the squares, the UV got messed up when I imported the meshes into a new scene. ;)

For the bump map instead for the lowrez, are you talking about just using a flat plane maped with a bumpmap for a lowrez mesh?

Posted: Fri Jan 19, 2007 10:41 pm
by trainmaster611
Are you working on that for 11of3? :|

Posted: Sat Jan 20, 2007 12:52 am
by Vyse
trainmaster611 wrote:Are you working on that for 11of3? :|
Nope, just did it for fun.

Posted: Sat Jan 20, 2007 9:21 am
by RC-1290
If you'd make a Death star map with this, I suggest you make a skybox that fits perfectly to the model, than place LOADS of turrets near the edges(combined with the normal boundaries) and you could say you are now flying in the area that has allready been bombarded by y-wings. That way you wouldn't need to tune it down as much and you still might have the idea that you are actually near a huge battlestation.


(still somehow, I've got the feeling that I didn't need to say this... :P)

Verry nice start btw :)!

-Dread

Posted: Sun Jan 21, 2007 1:29 am
by WideBoy
Edit: removed the rends.
migth post images ingame if i get em ingame.

the images was basicly just a buidling and a antenna.

If a mod could delete this post it would be awsome.

Posted: Sun Jan 21, 2007 2:27 am
by minilogoguy18
arggggggggggggg quit taking renders, it doesnt show how its gonna look in game. >_<

Posted: Sun Jan 21, 2007 7:27 am
by RC-1290
I have the feeling that he doesn't mean to put em in game, that these are for practise.
---
Don't worry, I'm worse at texturing.... training for it atm.

-RC-1290'Dreadnought'

Posted: Sun Jan 21, 2007 10:18 am
by Qdin
Yeah... but XSI is the best - at least for me :P - UV Texture Editor :wink: Maya and 3ds Studio Max is really confusing - especially Maya is O.o

Seems nicely enough, Wideboy. Just keep practising :)

Posted: Sun Jan 21, 2007 11:13 am
by Razgriz
Just an anouncment my friend is making an Old Republic Blaster Rifle. Ill upload pics later today but it needs to be textured then converted to xsi.
If anyone wants to texture just contact me...

Posted: Sun Jan 21, 2007 1:25 pm
by arty
WideBoy is that building big or small, like are you zoomed out? If so, thatd be sweet if you could at an interior

Posted: Sun Jan 21, 2007 1:47 pm
by Basterd
i'v just got XSI but i don't know how to make a box =P....can someone help me?