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Posted: Fri Dec 15, 2006 9:36 am
by Teancum
I really don't want to burst your bubble Elmo, but trying to model the interior without having a background in modeling is like trying to feed a baby a steak. There's an old phrase "Milk before meat". It's best to start with something much simpler to learn how things work then progressively move on to more difficult things to chew.
Posted: Fri Dec 15, 2006 12:22 pm
by Elmo
Yes... I see... I'll try later in a few years :P
Posted: Fri Dec 15, 2006 3:54 pm
by PvtParts
Wouldnt wait that long. Why not now?
Just saying, with a game like this (for obvious reasons) sooner is better than later.
Posted: Fri Dec 15, 2006 5:38 pm
by trainmaster611
About a year from now this game will be extinct

Posted: Fri Dec 15, 2006 5:40 pm
by Elmo
well, i've tried like all day yesterday and an hour today trying to piece the ship together... no luck!

Posted: Fri Dec 15, 2006 5:47 pm
by fat_walrus
ya, you'd have to get the xsi program but you might not understand the modleing program, Elmo.
Posted: Fri Dec 15, 2006 5:49 pm
by Elmo
I just downloaded XSI but i don't get any of it. Does it come with docs to read?
Posted: Sat Dec 16, 2006 4:36 pm
by Qdin
Elmo, the ONLY Downloadable LEGAL version is XSI Mod tools, which is NOT supported with the Exporter. So you might use that to LEARN XSI, but you can't use it at all regarding Modding this game. you have to pay if you want the real deal.
I'd say you have no idea what you're talking about, Elmo - lol
You've already re-asked questions which were said before IS impossible.
for instance, the Terrain Cutter. For some reason you DID keep believing that a model is terrain. Even thogh it's pretty logical it's not...

Posted: Sat Dec 16, 2006 5:49 pm
by Elmo
i don't mean to argue with you Qdin, but I understood, after the first few posts, that you cannot cut holes in models with a terrain cutter.
And I did not quite understand what you wrote about the XSI Mod Tools. I'll probably delete them and do other things since I have no
real use for them

Posted: Sat Dec 16, 2006 10:51 pm
by minilogoguy18
the real use for it is to learn how to model, i dont know why people just have this illusion that its the most difficult thing and only people who are trained know how to do it, ive only been doing it for a year and only been using XSI for a fraction of that time.
Posted: Sat Dec 16, 2006 11:24 pm
by PvtParts
Well, firstly, so few people seem to be productive modellers. And you rarely have modellers in general releasing low quality models - unlike mapping, where you get some garbage half-***** map every other day. This in itself creates the impression that modeling is both time consuming and difficult.
And just from the few times I've played around with XSI, to someone with no moddeling background its pretty daunting, and likewise not the friendliest interface.
You can't just take your mouse pointer and draw up a model, save it, then have it ingame.
I also think that because a large portion of the community doesn't take modding seriously, they have neither the desire or the time to learn how to model.
Posted: Sun Dec 17, 2006 12:03 am
by minilogoguy18
but what im trying to tell you is that i have no modeling background, i started out the same way anyone else here would, all i have ever had is trial and error, no one to teach me. no one ever got anywhere by giving up and waiting for everything to be spoon-fed to them, if you want something you have to reach out and take it or be left behind and be surpassed.
Posted: Sun Dec 17, 2006 12:18 am
by PvtParts
Well I don't disagree. I actually plan to start out this coming summer (perhaps during spring break if I have time but I'll probably be doing stuff in my life-life). I've researched it a bit, toyed around with the editor, and gotten a load of tutorials/resources stacked up.
And when I said
I also think that because a large portion of the community doesn't take modding seriously, they have neither the desire or the time to learn how to model.
I was saying pretty much..what you just said.
I agree.
Posted: Sun Dec 17, 2006 12:29 am
by minilogoguy18
it doesnt take much time, why do you think it took me so long to release such simple models, ive got a life, teancum watched me model those ships in less than hour each and i have many more, they just need finishing touches. but as far as this thread goes, if you want better interiors, your only gonna get them one way, and thats to make them yourself because i havnt seen any of the other modelers take any interest in making bigger interiors, if i play a space map i play to fly.
Plans to add hangars to coreship
Posted: Sun Dec 17, 2006 12:35 am
by AceMastermind
I just recently opened up the Federation Core ship hangars in XSI, i'm basically tearing the ship apart and redesigning the interior where there was none, i should have it all done soon.
Posted: Sun Dec 17, 2006 12:41 am
by PvtParts
Neat. Can't wait to see what it looks like.
You should (I mean I would like it) rescale it to be more accurate size.
And maybe detatch the core so we can have a core-ship model too.
CIS Coreship hangars
Posted: Sun Dec 17, 2006 12:53 am
by AceMastermind
PvtParts wrote:You should (I mean I would like it) rescale it to be more accurate size.
I'm definitly going to scale it up, i would like for the Federation Landers(another project i'm working on) to be able to fit through the hangar doors like in the movie.
Posted: Sun Dec 17, 2006 7:03 pm
by Elmo
wow! can't wait! But anyway, I think I won't jump into modeling just now, as I'm still learning the basics of modding

Posted: Sun Dec 17, 2006 7:23 pm
by PvtParts
Your working on trade fed landers?
Oh god.
Well, firstly, do you think you'll be releasing them? And if so, whats the 'eta' for the release?
I would love to have both of those models (I've got a few maps with landers and such)
Posted: Mon Dec 18, 2006 12:58 am
by darthgunray
watch out elmo, i'm doing the same thing. But don't worry i'm having alot of trouble too