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Homemade Maps Crashing!
Posted: Tue May 01, 2007 1:49 pm
by brokenshard_of_glass
I have been attempting to make maps for BF2 for a few months now but Every time I get them to appear on the playlist, while they load They crash to desktop.
I have Been Following instructions as best I can. I work on the map, I save it, And use ModTools Visual Munge under .../BF2_modtools/Data_ABC/_build. But when I try to play the map in the game it crashes as soon as it finishes loading. If more info is needed please let me know. If anyone can help please do I don't want my hard work to be for nothing :!:

: :idea:
Posted: Tue May 01, 2007 2:08 pm
by FOOLIS
hmmm i had this problem a few days ago , too.
Maybe you havent regsitered all cp´s in your .lua ?!
Posted: Tue May 01, 2007 2:21 pm
by brokenshard_of_glass
I'll Try that( Is registering the in the .lua when you type in the command post name?)

I told you I'm new to this
Imagine A Gizka fighting santa.
where the gizka is me and my lack of skills is the fat man.
He'd need help to fight the fat man right?
And eventually he'll evolve into a rancor
who eats Santas.
If he survives. Ha-Ha-Ha
Posted: Tue May 01, 2007 2:50 pm
by aYo.4.YaYo
interesting analagy...
Posted: Tue May 01, 2007 3:14 pm
by Darth_Z13
Did you turn down your settings to medium or low...?
Posted: Tue May 01, 2007 4:02 pm
by Caleb1117
how about this? did you check both common and localize, when you munged?
Posted: Tue May 01, 2007 4:17 pm
by brokenshard_of_glass
Thanks I'll try that stuff. I'll Edit or reply if It works.
Support our gizka troops. Peace and love.
EDIT: Someone please tell me what settings to use when doing the final munging. Like what to check off and what sides thing to use: tur; everything; Common; or Nothing. and what boxes should I check off, common and localize or sound and shell. :idea:
As for the settings, Darth_Z13 I tried setting every thing to the lowest but it didn't work. :!:
You need to produce and check your error log
Posted: Tue May 01, 2007 4:35 pm
by AceMastermind
The first thing you should do is run the game with the BF2_Modtools.exe to produce a BFront2.log and then post it here so that everyone doesn't have to guess what is crashing your maps.
Posted: Tue May 01, 2007 4:43 pm
by brokenshard_of_glass
How do I do That

: Also What is BF2_Modtools.exe? I can't find it.
Posted: Tue May 01, 2007 4:51 pm
by RC-1290
We have a very nice
FAQ/"Everything you need" thread explaining a lot of things.
Question: My map keeps crashing. What's wrong?
Answer: Could be lots of things. If you have the CD version, you can run BF2_modtools.exe, which produces a debug output called BFront2.log.
You simply put BF2_modtools.exe (wich is located in the BF2_Modtools folder; C:\BF2_ModTools) In your Battlefront 2 Folder and run it.
In the FAQ you can also find
this link, explaining how to get an error log when you have the DVD version of BF2.
[Edit]The process explained for the DVD version log is a workaround.Two post below is a link to a DVD version of the BF2_modtools.exe wich is better.
Good luck!
RC-1290'Dreadnought'
BF2_modtools_DVD.exe
Posted: Tue May 01, 2007 4:57 pm
by AceMastermind
RC-1290 wrote:In the FAQ you can also find
this link, explaining how to get an error log when you have the DVD version of BF2.
If you own the DVD version and you want a real BFront2.log, you
can get a DVD modtools exe, look in the FAQ thread for the link.
Posted: Tue May 01, 2007 4:58 pm
by RC-1290
OOh, cool! I didn't know a good one was out

.
Posted: Tue May 01, 2007 5:46 pm
by brokenshard_of_glass
This is my log thing (i think)
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging C:\BF2_ModTools\data_MTB\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_MTB\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MTB\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_MTB\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_MTB\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_MTB\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_MTB\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_MTB\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MTB\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_MTB\Sound\shell\shell.sfx
Posted: Tue May 01, 2007 6:04 pm
by trainmaster611
Thats your munge log buddy. Copy the little icon in the BF2_Modtools folder. Do you see the little clone head that says BF2_Modtools?

Copy that to your LucasArts/Star Wars Battlefront II/Gamedata folder. Then close out and open up the BF2_Modtools application you just copied. Then BF2 will open up in windowed mode and the upper-half of the screen will be green (don't worry about that). Go to Instant Action and run your map. Then your map will crash again. Go back to the Gamedata folder and look for a Notepad file called 'BFront2'. Open that file up and copy it here

Posted: Tue May 01, 2007 6:17 pm
by brokenshard_of_glass
It Won't fit. the website booted me off. Suffice to say there are 2000+ exploding barrels. Seriously I did get stuck on this screen that said my reply was WAAAAYYYYYY to big like almost a Mega Byte. Boy is that sad. Help. Please. Tell me what to do to fix my map.
Posted: Tue May 01, 2007 6:26 pm
by Teancum
First things first. Insert this line right below -- ClearWalkers() in all of your luas.
SetMemoryPoolSize("SoldierAnimation", 2000)
This will eliminate well over half of the errors, making the log easy to open in notepad, then copy and paste here.
Posted: Wed May 02, 2007 3:13 am
by Penguin
also when posting you can cut out any errors like these
Code: Select all
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Code: Select all
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (cf8774d9)!
Code: Select all
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2545b9de: trying to replace "hoth_bldg_shieldgenerator" with "hoth_bldg_shieldgenerator1"
[/b]
Posted: Wed May 02, 2007 6:13 am
by brokenshard_of_glass
I'll try this with a different map. This is too much trouble.
Posted: Wed May 02, 2007 5:17 pm
by t551
If you take that attitude, then you'll probably never complete a worthwile project.
Posted: Fri May 04, 2007 7:43 am
by brokenshard_of_glass
The map was just covered in exploding fuel barrels. IT WAS POINTLESS! I'm still learning how to mod. sorry.