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Posted: Mon Aug 15, 2005 5:29 pm
by Bobafett16
mmm,i like the map a lot!!!!

Posted: Mon Aug 15, 2005 6:29 pm
by JabbaLovesLava
Shooting underwater topic: Vehicles can shoot underwater....

Posted: Mon Aug 15, 2005 6:55 pm
by Delta_57_Dash
everyone who downloaded it and has a white skin, re dl, I re uploaded with new skin.

Also, I am making a charge-up pistol for teh imp pilot and what do you mean by "real map"? a bigger one?

Posted: Mon Aug 15, 2005 8:45 pm
by Delta_57_Dash
It's on geonosis...

Posted: Mon Aug 15, 2005 8:46 pm
by EraOfDesann
Very cool units! Your work is really impressive Delta! I agree with Starkiller, it'd be nice to see these guys on a bigger battlefield like a forest. Perhaps a medium-sized Endor? :idea:

Posted: Mon Aug 15, 2005 8:52 pm
by phildo
is there some trick ot get the throwing mines to work cause two thirds of the time the mine doesnt go any where and just falls to the ground.

Posted: Mon Aug 15, 2005 8:58 pm
by Delta_57_Dash
lol... if you aim too low then it sticks.. .just aim at regular rifle level.. at like the top of someones head and it should fly great.

Posted: Mon Aug 15, 2005 9:09 pm
by EraOfDesann
I cracked up when I first used those! Watching a mine gliding through the air like a frisby made me burst out laughing and to top it off it hit a clone pilot which just about cut off my respiration. :P

Posted: Mon Aug 15, 2005 9:13 pm
by Delta_57_Dash
lol... they were (originally) supposed to explode on impact with a person but stick to buildings... didn't work out that way (as you can see)

And yes, they are very amusing but they are effective... you can send mines right into the enemy spawn are and pawn them!!!

Posted: Mon Aug 15, 2005 9:50 pm
by CarbineImpulse
I've got to agree with star and Desann about expanding a bit more on the actual map, rather than having the (almost) default BFBuilder Geonosis map. Set it where you want Geonosis, Endor, wherever, but add in some lumps, bumps, few more CP's etc... effects and what not. You can then utilise these new vantage points to give an added extra dimension to weapons etc... as well as coverage, added sniping positions etc... :)

Posted: Mon Aug 15, 2005 10:54 pm
by chubby
Your clones don't work so I can't replace my default clones :cry: Will you release a fixed file so I can replace the defaults?

Posted: Tue Aug 16, 2005 8:12 am
by Delta_57_Dash
fixed file? they are the exact same odf files cept I tweaked em... hmmm I could release a mod that switches the rebels/rep with the rogues and the cis with my cis side...

Posted: Tue Aug 16, 2005 1:31 pm
by chubby
I meant, I replaced the default clones with the clones from your newest release, and the game crashes when i try to load a clone wars era map.

Posted: Tue Aug 16, 2005 1:34 pm
by Delta_57_Dash
oh ya... I deleted all the vehicles out and removed other stuff... would not take long to make a replacement mod tho...

Posted: Tue Aug 16, 2005 1:38 pm
by MasterDarkKenobi
i like the proton torpedos.

Posted: Tue Aug 16, 2005 5:33 pm
by JabbaLovesLava
Delta_57_Dash wrote:lol... they were (originally) supposed to explode on impact with a person but stick to buildings... didn't work out that way (as you can see)

And yes, they are very amusing but they are effective... you can send mines right into the enemy spawn are and pawn them!!!
You dont pAwn them, you pwn them ;)

Posted: Wed Aug 17, 2005 9:18 am
by Bobafett16
ether way they are cool. they are like a "Death Frisbe"