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Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Oct 28, 2009 1:48 am
by Pelt
@Darth_Squoobus: The Gungan Light Turret from SWGB?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Oct 28, 2009 4:01 am
by MandeRek
Wow Frag, that looks amazing! How long did you work on that exactly?
offtopic/ I got a teacher with the name of Pelt, lol
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Oct 28, 2009 8:53 am
by Darth_Squoobus
Pelt wrote:@Darth_Squoobus: The Gungan Light Turret from SWGB?

Oh my God, it's the skyscraper just outside Padme's apartment! You can see it clearly in Episode 3!
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Oct 28, 2009 8:56 am
by FragMe!
Thanks MandeRek, it was about an hour to model, the walls were more staight up and down and boring so I did a bit of extruding, and texturing took may 2 hours so not long. The ceiling lights have the render glow flag and color at vertices map applied so if light glow is on in game they are all bright and glowy.
Oh or were you talking about the rotating light that took about a half an hour

Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Oct 28, 2009 8:58 am
by Darth_Squoobus
FragMe! wrote:Thanks buddy, it was about an hour to model, the walls were more staight up and down and boring so I did a bit of extruding, and texturing took may 2 hours so not long. The ceiling lights have the render glow flag and color at vertices map applied so if light glow is on in game they are all bright and glowy.
Oh or were you talking about the rotating light that took about a half and hour

I just can't help but think of the creepy hallways from ALIEN whenever I see that.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Oct 28, 2009 2:52 pm
by GangsterJawa
Darth_Squoobus wrote:Pelt wrote:@Darth_Squoobus: The Gungan Light Turret from SWGB?

Oh my God, it's the skyscraper just outside Padme's apartment! You can see it clearly in Episode 3!
You can also see it clearly in the top left corner of the header if you use the Star Wars Gametoast theme.

Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Oct 28, 2009 5:27 pm
by MandeRek
FragMe! wrote:Thanks MandeRek, it was about an hour to model, the walls were more staight up and down and boring so I did a bit of extruding, and texturing took may 2 hours so not long. The ceiling lights have the render glow flag and color at vertices map applied so if light glow is on in game they are all bright and glowy.
Oh or were you talking about the rotating light that took about a half an hour

Very nice, are you planning on finishing this map as interior one? You know I admire the way you keep 'inviting' and 'use' things and methods to make new, awesome looking models right? (occ.map, lights, now this etc.)

Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Oct 28, 2009 9:03 pm
by trainmaster611
@Frag, I'm guessing this is part of the secret diagram I saw earlier?

The tunnels look really great. Your innovative mapping techniques are ingenious. But try to give the map layout more variety so that it's more than a giant circle with a hand full of offshoot rooms.
As for the bridge, the trenches will be deep enough that you can't climb over but you can still shoot over. The craters however are shallow enough to climb out of (I was thinking of making a section of craters equivalent to the shelled out No Man's Land) so they can be used for limited cover. I know I will keep at least a few of the holes, but I don't know how much. Any input?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Oct 28, 2009 9:22 pm
by bobfinkl
trainmaster611 wrote:@Frag, I'm guessing this is part of the secret diagram I saw earlier?

The tunnels look really great. Your innovative mapping techniques are ingenious. But try to give the map layout more variety so that it's more than a giant circle with a hand full of offshoot rooms.
As for the bridge, the trenches will be deep enough that you can't climb over but you can still shoot over. The craters however are shallow enough to climb out of (I was thinking of making a section of craters equivalent to the shelled out No Man's Land) so they can be used for limited cover. I know I will keep at least a few of the holes, but I don't know how much. Any input?
Trench warfare is not an easy thing to replicate, my suggestions to you is putting craters in the middle would do VERY well but not that many though and don't make them awfully deep so as to keep the trenches as the main focus.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Oct 28, 2009 9:49 pm
by obiboba3po
Fantastic fragme!
@train-very interesting concept, it looks like fun

Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Oct 28, 2009 10:54 pm
by Battleffront_Conquer
Working on conversion from Warhammer 40k to SWBF2, And Yes I did clear with the admins before posting this picture.... these are the necron weapons so far, Gauss Flayer, Gauss Cannon, and Warscythe
I know its not softimage, The program I use to create models is 3ds Max8... I then later export them as an .obj file, to be used as weapons
Re: SWBF Series Model Showcase Thread v3.0
Posted: Thu Oct 29, 2009 8:45 am
by FragMe!
trainmaster611 wrote:@Frag, I'm guessing this is part of the secret diagram I saw earlier?

The tunnels look really great. Your innovative mapping techniques are ingenious. But try to give the map layout more variety so that it's more than a giant circle with a hand full of offshoot rooms.
As for the bridge, the trenches will be deep enough that you can't climb over but you can still shoot over. The craters however are shallow enough to climb out of (I was thinking of making a section of craters equivalent to the shelled out No Man's Land) so they can be used for limited cover. I know I will keep at least a few of the holes, but I don't know how much. Any input?
Thanks train, plan on seeing how well game play goes once I get far enough a long and change if required.
For the trenches, the only possible problem I can see is it just turning into a grenade lobbing war.
You in your trench me in mine, hmm snowball fight with exploding snowballs. If you want some sort of horrific realism of trench warfare such as it was during WWI then have one or two places where you can run out of the trenches and try to rush the enemy.
Bonus treat, finally found a use for this model that I had previously showcased here. Was looking at the hall way and decided it really could use it. Oh there is no pathing done yet that is why it goes a little stupid. (will make a better video later)

Re: SWBF Series Model Showcase Thread v3.0
Posted: Thu Oct 29, 2009 2:41 pm
by Lephenix
Wow i love the mouse droid

, and i need it for my map , it is possible ?
And how to take picture in xsi thanks , and put here .
Re: SWBF Series Model Showcase Thread v3.0
Posted: Thu Oct 29, 2009 3:02 pm
by FragMe!
Will probably release the mouse as an asset someday but not until it has made it's debut in the map I am currently working on.
As for taking pictures of XSI screens just press shift-print screen then paste it into any paint program and save it as a jpg.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Thu Oct 29, 2009 3:30 pm
by theultimat
Amazing work FragMe!. I always loved those little mouse things
Off Topic:
Why Shift+PrtScrn, and not just PrtScrn? Not trying to sound offensive or anything, just wondering.

Re: SWBF Series Model Showcase Thread v3.0
Posted: Thu Oct 29, 2009 3:36 pm
by mswf
I'm guessing shift + prtscreen is a shortcut of XSI, which makes a perfect screenshot of only your object windows, instead of a screenshot that's just a snapshot of what's currently on your monitor.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Thu Oct 29, 2009 3:41 pm
by Lephenix
thanks
Re: SWBF Series Model Showcase Thread v3.0
Posted: Thu Oct 29, 2009 3:47 pm
by FragMe!
mswf wrote:I'm guessing shift + prtscreen is a shortcut of XSI, which makes a perfect screenshot of only your object windows, instead of a screenshot that's just a snapshot of what's currently on your monitor.
Could be, I just know that print screen alone never worked for me but shift-print screen does
Re: SWBF Series Model Showcase Thread v3.0
Posted: Thu Oct 29, 2009 6:05 pm
by MsHwIz
Nice mouse droid.
UFO
Im setting it up so when you shoot the secondary weapon it shoots in all directions.
*is this possible?*
Re: SWBF Series Model Showcase Thread v3.0
Posted: Thu Oct 29, 2009 8:04 pm
by Wonderboy
Darth_Squoobus wrote:A cookie for anyone who recognizes this:
its the jedi temple tower where the jedi council meets right?