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Help again... L8!

Posted: Sat Jan 29, 2005 12:52 am
by MasterNoth
They have been kind of simple so far, right? Ok, here is my next problem...

For my texture I have this (The one that comes with the DATATemplate stuff):

geo1.tga

I have this in my ModId.sky file:

PC()
{
TerrainBumpTexture("geo1_bump", 1.0);
}


And for my Texture Details, I have this:

geo1_bump.tga

(ALL of this information I found by searching here... A bit lengthy searching, but I found it!)

So WHY oh, why do I keep getting this:

Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!


Would someone please be so nice as to explain why I keep seeing that?! Thanks in advance.

PS. All of the steps I outlined above have been the only steps I have tried. But, for the Details I have tried NUMEROUS filenames (geo1_far_detail, NoTexture, even other from other planets!). I am either missing something I need to be changing, or I am using the wrong files. And yes, I have Cleaned my ModId files quite a bit!

I hate being a noobie...

RE: Help again... L8!

Posted: Sat Jan 29, 2005 1:21 am
by MasterNoth
Which would be the right one to use, if I could ask for a suggestion?