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ATXT explosion? (page 2)

Posted: Mon Nov 20, 2006 9:17 pm
by Xavious
Here's the severity 3's:

Message Severity: 3
.\Memory\RedMemory.cpp(538)
Allocating 3506176 bytes failed - no free blocks left in Heap 5 (Runtime)

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\MTH\data\_LVL_PC\LOAD\load.lvl

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\MTH\data\_LVL_PC\LOAD\mth.lvl



BTW my map is RDL, no idea where MTH comes in there....

RE: More map crashing problems....

Posted: Mon Nov 20, 2006 9:38 pm
by Teancum
The first one is you're only problem. The bottom two are SWBF1 pack related and don't actually hurt anything. Looks like you ran out of memory.

RE: More map crashing problems....

Posted: Tue Nov 21, 2006 7:13 pm
by Xavious
So how could I fix that?

Posted: Tue Nov 21, 2006 7:25 pm
by Elmo
uhhh.. buy more memory? :lol:

Posted: Tue Nov 21, 2006 8:19 pm
by Xavious
Buy more memory?

Posted: Tue Nov 21, 2006 8:25 pm
by Elmo
You go to a computer store or something like that buy a memory chip. Open up your computer or something and insert the chip somewhere. Don't ask me where cause I have no idea... just buy the memory, and have your parents help you :wink:

Posted: Tue Nov 21, 2006 11:14 pm
by Teancum
No -- he's hit the cap of the memory for the game itself. It has nothing to do with how much memory you have (if I understand right) but what the max memory the game allows to be used. Anyways, Darth_Maul, when you open your map in BF2_modtools hit ~ and then type mem. It will post memory usage, which will also appear in BFront2.log. Post that stuff here.

Posted: Wed Nov 22, 2006 1:16 am
by Elmo
Agghh... sry Darth Maul... Always take Tean's advice over mine for future references. LOL Jk. I hope you don't see it that way. But I'm sry for steering you wrong. And ya, thank Tean :P (And Teancum, dont take what was written above as an insult) Cause I didnt mean it to be at all :P

Posted: Wed Nov 22, 2006 1:08 pm
by Xavious
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036

I have that in my .lua, and its over 2000. Is there somewhere else it needs to go?

Posted: Wed Nov 22, 2006 3:19 pm
by Teancum
Teancum wrote:No -- he's hit the cap of the memory for the game itself. It has nothing to do with how much memory you have (if I understand right) but what the max memory the game allows to be used. Anyways, Darth_Maul, when you open your map in BF2_modtools hit ~ and then type mem. It will post memory usage, which will also appear in BFront2.log. Post that stuff here.
Already answered you :lol:

Posted: Wed Nov 22, 2006 3:58 pm
by Xavious
The map doesn't load all the way.

EDIT: Never mind, I did it in GCW.


Heaps
Application: 15627808 free of 15990768
Gamespy: 2097136 free of 2097136
Debug: 3145680 free of 6291456
Lua: 15430952 free of 16777216
Artist: 8192 free of 8192
Runtime: 18861520 free of 32235168
Animation Memory used 454558 bytes
(null): 0 free of 0
ProfileView: 501920 free of 1572848
HUDEditHeap: 958400 free of 1048560
Sound Memory 15212160 free of 33554432
Pool Memory -545084 free of 4194304
Graphics Memory (3447736 bytes)
Texture: 0 bytes
Static Vertex Buffer: 2833136 bytes
Dynamic Vertex Buffer: 0 bytes
Index Buffer Memory: 614600 bytes

Posted: Fri Nov 24, 2006 4:09 pm
by Xavious
Ok, I just deleted all my custom sides and custom objects and the map still doesn't work. What do I need to do????

EDIT
So I just got my map working again. And then I added in the ATXT, put all the files in, munged and CrashToDesktop. Please help.
Hidden/Spoiler:
Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "rep_walk_atxt_finalexp" missing effect "explosion"

Message Severity: 3
.\Source\EntityWalker.cpp(4241)
Walker 'rep_walk_atxt' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4255)
Walker 'rep_walk_atxt' has LegBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4269)
Walker 'rep_walk_atxt' has LegBoneTopLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4282)
Walker 'rep_walk_atxt' has LegBoneTopRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4207)
Walker 'rep_walk_atxt' has FootBoneLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4216)
Walker 'rep_walk_atxt' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(224)
Walker has no animations

Posted: Fri Nov 24, 2006 7:57 pm
by -_-
you need the atst animations in the folder with the atxt dude >_>

Posted: Sat Nov 25, 2006 5:58 am
by Syth
it uses the AT-ST anims, so you could just load the AT-ST into your map
ReadDataFile("SIDE\\imp.lvl",
"imp_walk_atst")
the AT-XT will read the anims from the AT-ST you load up

Posted: Sat Nov 25, 2006 10:17 am
by Xavious
Ok, my map still crashes. This problem hasn't been solved.


Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "rep_walk_atxt_finalexp" missing effect "explosion"

Posted: Sun Nov 26, 2006 4:28 am
by Syth
really? mine doesnt have the effect and it works. oh well, if that problem is fixed then maybe the MODtools will tell you the next problem. just open "rep_walk_atxt_finalexp", and copy/paste the themal detonators explosion effect over the currenrt one.

Maybe post your whole callback thing too.