Battlefront Extreme 2.1 *** 2.2 OUT, PLZ LOCK ***

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Fluffy_the_ic
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Re: Battlefront Extreme 2.1

Post by Fluffy_the_ic »

:runaway: :eek: :faint: :bowdown: Amazing, man. Just amazing.
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Re: Battlefront Extreme 2.1

Post by Gizkaman »

Hallo Everybody,

First of all i would thank ArcCommander and his Team for that cooooool Modifications. The BFX 1.0 was the reason, i buy BFII for PC :yes:

Feedback:
2.1 Is very cool. Its a pitty, that its only for the normal maps. I guess the first version kinda works with other maps form ConvoPack. And i miss the carbine for the Rocket-Launcher, technic unit and the old imba Darktrooper. But its still fine. The skins ar amassssinnggg :runaway: And the view of the ATAT on Hoth.... :thumbs:

Now my Problem:
I have all neccessary mods installed. BFII Patch; Unofficial; ConvoPack; Phoenix1.8.4 and the creme de la Creme BFX2.1. But my Problem is the types. Everywhere there is NULL on the Loading-Sreen; Shots; Messages;Points for Shots; but the Qualifications works. Is that because i have a german version. I hope you can help me. I would make a screenshot but i dont know how.
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Re: Battlefront Extreme 2.1

Post by Fluffy_the_ic »

I believe that is the reason.
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Re: Battlefront Extreme 2.1

Post by Teancum »

Yep, ARC_Commander needs to do localization for other languages.
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Re: Battlefront Extreme 2.1

Post by Fluffy_the_ic »

I believe he said he was only gonna localize englih cuz that's all he knows.
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Re: Battlefront Extreme 2.1

Post by Gizkaman »

Ok, thanks.

Thers still something:
I heard about a Grievous with his cape. Am i right? But ther is no one, or only on some Plantes?
And is it now possbible to play online this mod when ohter plays has it too?
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Re: Battlefront Extreme 2.1

Post by ARC_Commander »

Heh, wish I had a team...

Grievous with a cape is in the next version, not this one.

You can play this online, so long as whoever you're playing it with also has it.

I haven't localized languages other than English, nor do I plan to. Sorry. I'll probably put the game's standard non-English localizations back in, as I removed them to speed up the munge and the localize saving tool, which takes forever.
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Re: Battlefront Extreme 2.1

Post by Aman/Pinguin »

ARC_Commander wrote:I haven't localized languages other than English, nor do I plan to. Sorry. I'll probably put the game's standard non-English localizations back in, as I removed them to speed up the munge and the localize saving tool, which takes forever.
If you want I can translate it into german... :? But well you said you will not localize the other languages so... :|
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Re: Battlefront Extreme 2.1

Post by Maveritchell »

ARC_Commander wrote:I haven't localized languages other than English, nor do I plan to. Sorry. I'll probably put the game's standard non-English localizations back in, as I removed them to speed up the munge and the localize saving tool, which takes forever.
Don't omit your other languages. There's a really easy fix when you can't translate it and don't want to edit every language to read in english localizations. Just copy your english.cfg file, rename it to the other languages, and then munge. Correct localizations (although in English-only) will show up in every version of the game.

Too many people omit this, which is a shame, since it's so easy.
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Re: Battlefront Extreme 2.1

Post by ARC_Commander »

Clever... very clever... I'll do that.

@Pinguin: Okay, I'll send you the localization files, once I figure out how to add my new entries into the other languages' localization files. (As I said previously, I deleted all the localization files except English and UK English to speed up the munge.) I'd say that German is the most commonly used language in SWBF2 after English, so I might as well have the mod available in German.
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Re: Battlefront Extreme 2.1

Post by Aman/Pinguin »

ARC_Commander wrote:@Pinguin: Okay, I'll send you the localization files, once I figure out how to add my new entries into the other languages' localization files. (As I said previously, I deleted all the localization files except English and UK English to speed up the munge.) I'd say that German is the most commonly used language in SWBF2 after English, so I might as well have the mod available in German.
Alright.
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Re: Battlefront Extreme 2.1

Post by GTX »

Well, with all of this set to go, I hope the final version will be the best.
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Re: Battlefront Extreme 2.1

Post by Skipper 24 »

That Yoda looks well mint :lol: . This version is going to be so good gonna die waiting. How much longer until the release you think? Keep up the good work :thumbs: . Also to whoever made the Jango duel pistols: how have you made that? is the second one like his secondary weapon or something?
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Re: Battlefront Extreme 2.1

Post by Delta 47 »

Could you make the lightsaber colors a bit more darker? Like make them more colorful, Pandemic made all color effects for weapons way to bright and that's not just because of the extra lighting.
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Re: Battlefront Extreme 2.1

Post by ARC_Commander »

Yeah, I was wondering when somebody would notice that the blue lightsaber is the wrong colour. Don't worry, I fixed it. Looks 200% better now. The other colours are all right, in my opinion.
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Re: Battlefront Extreme 2.1

Post by tylerman29 »

ye i was thinking the same thing i kinda noticed the blue looked more white than blue :shock:
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Re: Battlefront Extreme 2.1

Post by GTX »

Is it normal that on Hero Assault on Mos Eisley gets the FATAL error?
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Re: Battlefront Extreme 2.1

Post by Fluffy_the_ic »

That's with the convo pack, not BFX. Check the official buglist thread in the convo pack forum, you'll see.
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Re: Battlefront Extreme 2.1

Post by Teancum »

Yep, that one is my bad. It's already been fixed, but the new version isn't ready just yet.
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Re: Battlefront Extreme 2.1

Post by 666rulerofclones »

This mod rulz! :D my favorite character is by far the clone assault trooper- i hated the old support class, assault is ALOT better- gr8 mod :faint:
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