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trooper class
Posted: Sun May 20, 2007 4:11 pm
by cloneknight
i want to add a droid unit to my republic side, so i put in cis_inf_rifelman
on the rep. side in scripts. but he doesnt show up on the map. what do i have to do to make it so i can have him there?
thanks.
Posted: Sun May 20, 2007 4:49 pm
by Redline
Ok so i have you understand will you put a super battledroid in the rep side. try it so
SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault ={ "rep_inf_ep3_rocketeer",1,4},
engineer ={ "rep_inf_ep3_engineer",1,4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special ={ "rep_inf_ep3_jettrooper",1,4},
},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
This must work
Posted: Tue May 29, 2007 4:22 pm
by cloneknight
i did that that but it doesn't work
Posted: Wed May 30, 2007 5:21 pm
by MercuryNoodles
Make sure you're loading the lvl file that contains the unit's actual assets. Adding it to the unit selection list doesn't mean anything if the game doesn't load the model, odfs, and whatnot.

Posted: Wed May 30, 2007 10:05 pm
by Chamboozer
Doesn't the first section of the unit name need to match up with the team name? (cis, rep)? Or am I just imagining things?
Posted: Thu May 31, 2007 3:33 am
by MercuryNoodles
The naming scheme is only relevant for organization purposes and to prevent potential conflicts arising from like named files. It could be named little_bunny_foofoo and not affect anything.

Posted: Thu May 31, 2007 6:51 pm
by -_-
Chamboozer, rules state that avatars can be no larger than 150x200 pixels.