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Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 12:18 pm
by ForceMaster
Hawk wrote:
ForceMaster wrote: I've played it with the 1.1 and 1.3 patch without problems.

Do you replace the CIS.lvl side recently? try uninstalling the 1.3p.
Thx it works! :yes:
Happy gaming! :lol:

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 1:21 pm
by Maveritchell
You did a nice job; I was impressed by the ambition you showed in covering a large area for the campaign. You tried some really neat stuff to mimic the episode, and some of your solutions were very creative.

Some criticism:
-Some of the objectives could have been a little more clear - I wasn't sure what to do on some of them, but the objective pointers gave me enough clues to finish them. I do really appreciate you adding English localization, but you may want to have someone proof-read your translations.
-The Venator had a large, unused interior section. It should probably be closed off if you don't plan on using it.
-Your sounds were inconsistent. Some vehicles had them, others did not. I know you can fix sounds (as evidenced by the streaming music you added), so this is something that could be fixed pretty quickly.
-I don't know if it was only me, but I had a very difficult time finding where the landing region was that I could actually land the LA-AT in. I know where I was told to go, but I had to fly around a lot before I could actually land. I know it had to be a narrow landing region, but maybe it could have been higher?
-The (model) ground texture could have been better. It lacked detail because it was so dark. If you're concerned about making a model look good both far away (when flying around it) and close up (when walking on it), I suggest you use a detail texture instead of one flat texture or one stretched texture.

All in all, you did a really nice job. It's not perfect, but your modeling has gotten better and you did try some really creative things. Keep up the good work!

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 1:26 pm
by ForceMaster
Thanks my friend! :D

I will fix it for the next version.

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 1:50 pm
by Lephenix
I am totaly agree with Maveritchell , awsome work and execelent , with some little bugs has Mavericthell said . And it is my gameplay :D :

http://fr.xfire.com/video/259412/


Good watching and playing .
PS : 10/10

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 1:54 pm
by vocanus
Excellent map but i have only one question. Where are the super battle droids, in my gameplay i didn´t see any superbattle droids, only B1 battledroids, and the snipers, etc. Very nice work forcemaster. :thumbs:

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 1:59 pm
by Darth_Spiderpig
vocanus wrote:Where are the super battle droids, in my gameplay i didn´t see any superbattle droids, only B1 battledroids, and the snipers, etc.
:o
I had mass of them. :?

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 2:38 pm
by vocanus
I had mass of them.
I had mass of B1 battledroids :)

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 2:58 pm
by JadenWolf32
AWESOME :eek: !!! Really nice ForceMaster I was really expecting this one!!

OVERALL:
Modding:10
Skinning:10
Creativity:9(sry but it does already exist :( , I have to be fair)
Bonus:10

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 3:52 pm
by wilkos
after i've helped thw troops on the central plaza i get the objective to "get inside the monastery" and the yellow arrow is pointing at the top of the tower but i can't find a way to get there
i only found two staris down, one to the baby hutt and the other to the twilight

what do i do?

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 4:11 pm
by ForceMaster
vocanus wrote:Excellent map but i have only one question. Where are the super battle droids, in my gameplay i didn´t see any superbattle droids, only B1 battledroids, and the snipers, etc. Very nice work forcemaster. :thumbs:
If you see the pics, there are SBD. Do you replace the default CIS.lvl side? It need the DEFAULT CIS.lvl
wilkos wrote:after i've helped thw troops on the central plaza i get the objective to "get inside the monastery" and the yellow arrow is pointing at the top of the tower but i can't find a way to get there
i only found two staris down, one to the baby hutt and the other to the twilight

what do i do?
When you come in to the monastery you can see an new open door at the left side, it have stair to up.

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 4:57 pm
by acryptozoo
played the map truly impecable :shock:
everthing was great

question: can you ride the flyable STAP's or are they AI only

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 6:10 pm
by ForceMaster
acryptozoo wrote: question: can you ride the flyable STAP's or are they AI only
Yes, you can use it. :D

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Tue Mar 23, 2010 11:32 pm
by kooster
Forcemaster, this maps was like 9/10
it was amazing. even better than Christophsis.

I would agree on the texture of the ground.
I just wanted to say, that it would be cool if you included a normal conquest version
so that you didnt always have to do what the objectives said.

It would be cool to have all the door and hallways open, and
for the republic to start of in the venator, have to ride gunships and
have to take over command posts one by one, while having an airbattle above....
just an idea

but i was totally more than satisfied that what i recieved in that zip file

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Wed Mar 24, 2010 2:15 am
by executor50
:eek: I finished it. I must say I'm very impressed! 9/10 This is such an awesome map! Better than the Christophsis map.
(-1 because of the black terrain. It's very hard to see, sorry :( )

I have a few suggestions:

>The Venator's hangars were such a unique feature in this map(especially the one on top), but they are totally empty. I think you should place some objects in there like crates and fuel tanks.(Things that you normally see inside a hangar.)

>The black terrain, it is very hard to navigate. My ATTE fell off the cliff! I had to shoot the ground so that the light of the ATTE's Blasters would show the way.

That's all, keep up the great work Force Master! I'll be looking forward to other maps that you will create in the future.

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Wed Mar 24, 2010 2:12 pm
by Nabopolasszar
I'm totally impressed!
It's so awsome I can't believe it.
Nice job and I can't wait the fixed version(the color of ground and the Venator interior)

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Wed Mar 24, 2010 11:27 pm
by ForceMaster
About the venator interiors: These model has been done for opened doors, but in the Battle of Teth the "Spirit of Republic" have the main bay hanger closed. For these reason I close it but I forgot close the acces from the side hanger. :lol:

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Thu Mar 25, 2010 4:16 am
by G_M_StYlEr_M
This map is really good at the time i play codmw2 and battlefield bad company 2 + gta san andreas but
for this map i start again play starwars battlefront 2 my friend really good map. :yes:

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Thu Mar 25, 2010 5:17 am
by lucasfart
there is really no need to add the WHOLE first post to your message. Could you please either remove it or put it in hide tags?

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Thu Mar 25, 2010 1:50 pm
by Nabopolasszar
Here is some critics too:
-one of the Rex's pistol is floating
-some of the stairs is hard to go through (I must jump to pass them)
-sometimes I fall through the floor in the monastery
-Twilight has too weak armor (sometimes I lose half of my energy at the take of )

EDIT:How can I get a flying STAP

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Sun Mar 28, 2010 4:59 pm
by acryptozoo
Nabopolasszar wrote:Here is some critics too:
EDIT:How can I get a flying STAP
go to the platform before the clones get there and they spawn on the side opposite of the starting point :thumbs: