The Last Breach [update #14] New grass + texture improvement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: The Final Push

Post by Cerfon Rournes »

Nice job! :shock: :thumbs:
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: The Final Push

Post by yuke5 »

wowza. That is a nice death anim, as is everything else.
User avatar
TheSelfDestroyer
Private Second Class
Posts: 64
Joined: Wed Sep 21, 2011 12:05 pm
Games I'm Playing :: BFII GTA SA
Location: Somewhere in the world fighting againts Barney and his friends...

Re: The Final Push

Post by TheSelfDestroyer »

great job with the anims and the map itself,can't wait to play it when it's released.
User avatar
agentsmith38
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Thu May 27, 2010 9:47 am
Projects :: The Final Push Future - Omaha Beach
Games I'm Playing :: ArmA 2 OA
xbox live or psn: No gamertag set
Location: In the Trenches, getting ready to go over the top..

Re: The Final Push

Post by agentsmith38 »

Hello everyone,

Thank you all for the compliments

I've got some small updates to show for now

New Sky: Afternoon
Hidden/Spoiler:
Image
Dirtying up some of the skins. For now I've only done the British Lieutenant. Let me know what you think. Ignore the chinese-looking face and the health bar.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Random Screenshot
Hidden/Spoiler:
Image
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The Final Push

Post by AQT »

Very nice update, 38. I'm liking that new sky. :D
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: The Final Push

Post by Eaol »

I love the new sky, my only complaint is that the light doesn't seem to match the sky for me. I really think you have done a phenomenal job so far.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: The Final Push

Post by THEWULFMAN »

AQT wrote:Very nice update, 38. I'm liking that new sky. :D

I concur. :plokoon:

I really like the health bar. :wink:
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: The Final Push

Post by Fiodis »

agentsmith38 wrote:Ignore the chinese-looking face and the health bar.
A Chinese-looking health bar? :P

The sky brings to mind more of a dusk setting than afternoon, in which case the dim lighting fits rather well, imo.
User avatar
agentsmith38
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Thu May 27, 2010 9:47 am
Projects :: The Final Push Future - Omaha Beach
Games I'm Playing :: ArmA 2 OA
xbox live or psn: No gamertag set
Location: In the Trenches, getting ready to go over the top..

Re: The Final Push

Post by agentsmith38 »

Hello guys,

very small update on the Dusk sky (I agree, it's more of a Dusk sky). Made the place more foggier, and slightly brighter. I made it brighter because I struggled a bit when it came to spotting enemies through the fog.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Small gameplay video, unfortunately, this video has no Audio. Me being the fool I am forgot to record with Audio. :cpu: Please excuse my poor aiming, it's sometimes hard to shoot without a reticule while the thought of getting blown to bits, shot in the head and or burned to death.

http://www.xfire.com/video/4ec335/

There will be a trailer of this coming out soon, with lots of gun sounds and explosions. :D

Let me know what you think of the video and the sky changes.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: The Final Push

Post by Fiodis »

I'm not sure about other people's environments, but I usually see mist right before dawn rather than at dusk. It doesn't seem to fit the dusk setting, anyway - the pale, silvery terrain at distance clashes oddly with the pale orange sky. The vastly more subdued fog in the first pic several posts up seemed a tad better; one might almost mistake the minimal fog there as smoke from an explosive or something.

Hmm, that's an idea - what about random terrain explosions like the ones on stock Geonosis? Might add a bit to the frantic I'm-at-war kind of feel.
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: The Final Push

Post by ARCTroopaNate »

I agree with Fiodis, here in Virginia I usually see mist in the early morning when I'm going to school rather than in the evening. The mist just doesn't fit with the Dusk setting, other than that though it's great! :thumbs:

EDIT: I love Fiodis explosion idea, but make it bigger than the Geonosis explosions, there just wasn't enough of it in geonosis.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The Final Push

Post by Marth8880 »

You could turn the dusk (I accidentally typed "duck" at first :lol: ) variation into a dawn variation, that'd be really neat. There'd be a pretty birdsong sound stream, or maybe even a low-profile cricket choir. :)
User avatar
SpartanA259
Captain
Captain
Posts: 498
Joined: Tue Jul 19, 2011 2:47 pm
Projects :: Orion City
xbox live or psn: Steam: [404] Ash
Location: New Reno, Nevada

Re: The Final Push

Post by SpartanA259 »

Aw that would be cool. The map and sky look awesome.
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: The Final Push

Post by ARCTroopaNate »

Yeah that would be nice, it would have a very erie feeling. Such calm mixing together with the horrors of war.
User avatar
agentsmith38
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Thu May 27, 2010 9:47 am
Projects :: The Final Push Future - Omaha Beach
Games I'm Playing :: ArmA 2 OA
xbox live or psn: No gamertag set
Location: In the Trenches, getting ready to go over the top..

Re: The Final Push

Post by agentsmith38 »

Hello everyone,

I read the above comments, tested out a Dawn sky and I have to say, it definitely looks better. Thanks guys!

Here are the screens
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
I'll let you guys be the judge of the new sky texture. Tell me what you think.


About the 'random terrain explosions' - I like that idea, I'll get that in game soon. Thanks again.
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: The Final Push

Post by naru1305 »

great work my friend, i think i have to do the Bf 109 this weekend :angel:
User avatar
SpartanA259
Captain
Captain
Posts: 498
Joined: Tue Jul 19, 2011 2:47 pm
Projects :: Orion City
xbox live or psn: Steam: [404] Ash
Location: New Reno, Nevada

Re: The Final Push

Post by SpartanA259 »

This map is really turning out to look awesome. The sky really fits in with the rest of the battlefield nice job. :thumbs:
Last edited by SpartanA259 on Thu Apr 12, 2012 9:46 pm, edited 1 time in total.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: The Final Push

Post by THEWULFMAN »

Nice job on the sky, I really like it. :wink:
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: The Final Push

Post by Fiodis »

That sky fits the mist much better, nice job. :)
User avatar
agentsmith38
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Thu May 27, 2010 9:47 am
Projects :: The Final Push Future - Omaha Beach
Games I'm Playing :: ArmA 2 OA
xbox live or psn: No gamertag set
Location: In the Trenches, getting ready to go over the top..

Re: The Final Push

Post by agentsmith38 »

Hello everyone,

Thanks for the comments.

I'm happy to announce that I've managed to create the random artillery. I should also mention the artillery rounds can harm you. The artillery rounds fire in 13 salvos and cease fire for a while so you have a chance to run for more cover. It spreads throughout most of the field so, sometimes, it can be unlikely to take a hit that's close to you.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
The effect is not final though, since there's a sharp line across the terrain and makes it look flat which was spotted by Fiodis. Thanks Fiodis.
Post Reply