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Re: Republic Commando 2 - Delta Operations

Posted: Sun Feb 27, 2011 4:25 pm
by commandoCC-9811
I'll PM you with some questions on the problematic PC...

Cool, I'd like to see that in the original campaign too.

Another question, could you make a randomized melee attack (like from one angle you do one type of melee, but from another it's completely, or partially, different.)

Re: Republic Commando 2 - Delta Operations

Posted: Thu Mar 03, 2011 12:24 pm
by [Skirata] Atin [General]
well, i can try! but as long as nobody here knows how to make anims i cant do anything!

edit:
BIGGEST STEP WE EVER DID!
there will be cinematic cutscenes in RCII ----> means: real actors, real environment ect!

Re: Republic Commando 2 - Delta Operations

Posted: Fri Mar 04, 2011 12:39 pm
by commandoCC-9811
:O this is AWESOME!! I SO want this mod!

Keep up this great, awesome, epic, undeniably amazing, etc. work!

Re: Republic Commando 2 - Delta Operations

Posted: Mon Mar 14, 2011 12:01 pm
by [Skirata] Atin [General]
Announcement:
the developement of this mod is interrupted until my labtop is repaired! (hardware malfunction!)

by the time i'll work on the cinematic cutscenes!

EDIT
Hello! wounderful news! i got a new labtop! mod work goes on!!!
aaand i got more FANTASTIC news:
i found someone who can make new models aaand someone who can make neu ANIMATIONS!
we'll make new hudarms anims and some new clone and battle droid anims!

Re: Republic Commando 2 - Delta Operations

Posted: Wed Mar 16, 2011 12:29 pm
by commandoCC-9811
Cool

(Also, no double posting (sorry if I'm acting as a moderator, even though I'm not :mrgreen: ))

Re: Republic Commando 2 - Delta Operations

Posted: Mon Apr 04, 2011 3:45 pm
by CressAlbane
The dual weapons are from turrets? Interesting. Are you going to be able to make this not a turret?

Re: Republic Commando 2 - Delta Operations

Posted: Thu Apr 07, 2011 9:46 am
by [Skirata] Atin [General]
of course! this is no problem! i already did this! :D
i'll get fast internet in just a few more days! (guilty spark! XD)
then i'll post a demo version! with everything you can see in the trailer so far!!!

Re: Republic Commando 2 - Delta Operations

Posted: Fri Apr 08, 2011 8:16 pm
by commandoCC-9811
Great, now all I have to get is the RC game, and figure out how to make models and animations!
(BTW, Amazing job so far, I love it!)

Re: Republic Commando 2 - Delta Operations

Posted: Sat Apr 09, 2011 10:43 am
by [Skirata] Atin [General]
thank you man ;)
we already got an animator, but he is very busy right now! maybe you can support us! :)

Re: Republic Commando 2 - Delta Operations

Posted: Mon Apr 18, 2011 3:07 pm
by commandoCC-9811
as I have said before, I don't know anything about modelling and animations, and I don't have the right equiptment to do anything about it.

Re: Republic Commando 2 - Delta Operations

Posted: Thu May 05, 2011 11:20 am
by [Skirata] Atin [General]
soo! next tuesday it is so far! the BETA DEMO version will be released! it contains everything done yet! :thumbs:

Re: Republic Commando 2 - Delta Operations

Posted: Tue May 10, 2011 11:04 am
by [Skirata] Atin [General]
HERE IS THE BETA DEMO OF REPUBLIC COMMANDO II - DELTA OPERATIONS
http://www.gamefront.com/files/20318926/RCIIDO.rar

Re: Republic Commando 2 - Delta Operations

Posted: Thu May 12, 2011 12:32 pm
by Darth_Spiderpig
Downloading!!! :thumbs:


EDIT: Alrighty, I testplayed it, I really like the new hallway to select missions and stuff, also the Kamino Training Ground. Weapons and anims are looking great too.

But there are a few things I just can't ignore:
Most clones have missing textures (they are white with only light and shadow affecting them, no textures)
I can't do anything after I captured the pole on top of the Training Ground, it plays the new anim with Boss waving it, and teleports me to a few clones in a room to gather helmets, they chher at me, but then I can't do anything (except of moving around through the walls and stuff)
Also, I can't see any lightsaber when equipped, the normal Blaster Attachment for the Rifle isn't available in the stock mission and I can't pick up nades from ammo crates it seems. Plus the Geonosians doesn't have any stick weapons, but that's nothing too bugging for me, so they can't hurt me :P

Anyway, I know it's a demo with not everything able to be played, but is the one new mission on Kamino really everything?

The rest is awesome though, I especially love the bumpmap on every object now.

Re: Republic Commando 2 - Delta Operations

Posted: Fri May 13, 2011 8:32 am
by [Skirata] Atin [General]
IF THE KAMINOAN MISSION IS THE ONLY ONE??? of course! i am workin on this mission for 5 months! thats it! XD
no, really...this room is where the demo ends! but i'll upload a fixed version WITH installer today. and maybe there's another mission ;)
but the geos...they have no weapons becuse all of the old weapons where deleted! this mod doesnt work with the old maps! and another thing...the blue health thing upside...it' bacta! it doesnt work so far in your version! in mine it does! i'll fix that problem in the fixed demo! just press B to heal youself! ;)! bacta regains after a little while!

Re: Republic Commando 2 - Delta Operations

Posted: Fri May 13, 2011 2:58 pm
by Darth_Spiderpig
Heh, I thought something like that. It's awesome nonetheless, but would it be possible to add transparency to the reticule so you cans ee through while aiming? With it being opaque it is difficult to hit the droids. :P

Anyway, I look forward to the release, great job so far, the visuals are amazing. :thumbs:

Re: Republic Commando 2 - Delta Operations

Posted: Fri May 13, 2011 3:29 pm
by [Skirata] Atin [General]
HAHAHA!
funny you mention it!
yesterday my brother sait i shoult make the reticle transparent! and yesterday i dod it :D
it will be in the fix ;)

Re: Republic Commando 2 - Delta Operations

Posted: Sat May 14, 2011 1:48 am
by Darth_Spiderpig
Heh, funny thing. :lol:

NOW I'm lookung forward to the new demo :D

Re: Republic Commando 2 - Delta Operations

Posted: Sat Oct 15, 2011 12:00 pm
by [Skirata] Atin [General]
aand here we go!
i made a new system for healing fallen squadmates. no more bactathing!
now we'll use this syringe:
Image
Image

and in multiplayer, you'll fight with clones vs. commandos
here some clones. you can chose the skin (maybe i'll make more than 5), and some accessoires, like antenna, jetpack, holster with kama, headparts and more!

Image
Image
Image
Image

Re: Republic Commando 2 - Delta Operations

Posted: Thu Oct 20, 2011 4:46 pm
by Cerfon Rournes
Nice job!

Re: Republic Commando 2 - Delta Operations

Posted: Sun Nov 27, 2011 5:01 pm
by [Skirata] Atin [General]
i made a new map! a GIANT BATTLE! you'll need a good PC to play the mod ;)
i try to release the german version in the end of the year! but just the first part! the Raxus Prime Missions!