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How would I go about creating a new mod like this?

Posted: Thu Oct 17, 2019 3:16 pm
by TriniGamer
So I wanna create a new side/era mod (private and won't be uploaded), which puts a new custom-made side against the vanilla-game Empire. I have the 3D models for the units for the new side, however I have no idea how to import these models and rig them to work in BF2. I want them to use the same animations, rig etc as the other sides, as well as use the Republic weapons. How would I go about doing this? Would I have to make any changes to maps? I just want the battles to take place on the regular maps and therefore don't have any need to make new maps, but would I still have to change them at all? If anyone could provide in-depth support, please contact by Discord - "Trini Gamer#9171" (space included, no "s), or feel free to just reply here if you can provide simpler help. I would really appreciate any sort of help in making this mod!

Re: How would I go about creating a new mod like this?

Posted: Thu Oct 17, 2019 10:18 pm
by JimmyAngler
This and This
Just look through all of the Faqs we have here on this forum and youll find everything you need!

Re: How would I go about creating a new mod like this?

Posted: Fri Oct 18, 2019 3:53 pm
by TriniGamer
JimmyAngler wrote:This and This
Just look through all of the Faqs we have here on this forum and youll find everything you need!
Thanks so much for that guide! Only one problem, XSI Softimage is no longer available. Is there an alternative I can use? (preferably free). Would Blender work?

Re: How would I go about creating a new mod like this?

Posted: Fri Oct 18, 2019 5:04 pm
by JimmyAngler
Either that or 3dx max.

Re: How would I go about creating a new mod like this?

Posted: Fri Oct 18, 2019 5:57 pm
by TriniGamer
JimmyAngler wrote:Either that or 3dx max.
Is there a tutorial for how to do it on Blender or 3DS? Or just somewhere I can download XSI? Because the tutorial seems very specific to XSI and I'm not overly experienced in Blender.

Re: How would I go about creating a new mod like this?

Posted: Sat Oct 19, 2019 9:40 am
by Marth8880

Re: How would I go about creating a new mod like this?

Posted: Mon Oct 21, 2019 6:18 pm
by TriniGamer
Marth8880 wrote:XSI is still available: https://www.moddb.com/downloads/autodes ... od-tool-75
Thanks! Just one problem, it seems like the bones are no longer available. The file there just gives an .emdl and a bunch of JPG's. Is that what it's supposed to do? I have no clue how to use this, so any further tutorials etc would be great.

Re: How would I go about creating a new mod like this?

Posted: Fri Oct 25, 2019 4:31 pm
by MileHighGuy
the .emdl file you would open with XSI. File > Import > Model. You will need ZETools plugin for XSI to export any new model you rig. You can find tutorials and stuff on the 3D modeling forum here

Re: How would I go about creating a new mod like this?

Posted: Tue Oct 29, 2019 4:24 pm
by TriniGamer
MileHighGuy wrote:the .emdl file you would open with XSI. File > Import > Model. You will need ZETools plugin for XSI to export any new model you rig. You can find tutorials and stuff on the 3D modeling forum here
Thanks! Where can I download ZETools (link is no longer there)? And how would I go about converting a .obj and its textures to the editor? is there a tutorial for it?